diff options
author | Brian Paul <[email protected]> | 2017-08-16 09:50:34 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2017-08-16 19:03:10 -0600 |
commit | 3ab0c259393a3bddac3846288292f179e5c382bc (patch) | |
tree | 69bed6d557b3f24f5db1b0c33e5d2f155eb3ed78 | |
parent | 7fb7287ce72066db7dffd918226bf15c3131a871 (diff) |
st/mesa: remove Windows hack for glFinish
I see no evidence that opengl32.dll's wglSwapBuffers calls glFinish.
It looks like Jose removed that dependency years ago, but this hack
remained.
Removing this code also fixes the Piglit sync_api test since commit
eceb6710024716.
No piglit regressions. No glretrace regressions, per Charmaine.
Fixes VMware bug 1937990.
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_flush.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 5a260184ede..d9ec0a846a7 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -183,16 +183,4 @@ void st_init_flush_functions(struct pipe_screen *screen, if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY)) functions->GetGraphicsResetStatus = st_get_graphics_reset_status; - - /* Windows opengl32.dll calls glFinish prior to every swapbuffers. - * This is unnecessary and degrades performance. Luckily we have some - * scope to work around this, as the externally-visible behaviour of - * Finish() is identical to Flush() in all cases - no differences in - * rendering or ReadPixels are visible if we opt not to wait here. - * - * Only set this up on Windows to avoid surprise elsewhere. - */ -#ifdef PIPE_OS_WINDOWS - functions->Finish = st_glFlush; -#endif } |