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authorPaul Berry <[email protected]>2013-11-04 18:48:17 -0800
committerPaul Berry <[email protected]>2013-11-06 11:58:42 -0800
commit2fd785ac49ffe85c62c6b7f515e2dcf9e9bbc5ca (patch)
treeb07a6e58174fac54338c68a979084d17e6ec68b3
parent4e84f394e9bf9019cf088134e7cdafadb2187021 (diff)
i965/gen6: Don't allow SIMD16 dispatch in 4x PERPIXEL mode with computed depth.
Hardware docs say we can only use SIMD8 dispatch in this condition. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/gen6_wm_state.c34
1 files changed, 33 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index 57732465114..3f9f8f4bf37 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -234,8 +234,40 @@ upload_wm_state(struct brw_context *brw)
if (min_inv_per_frag > 1)
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
- else
+ else {
dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
+
+ /* From the Sandy Bridge PRM, Vol 2 part 1, 7.7.1 ("Pixel Grouping
+ * (Dispatch Size) Control"), p.334:
+ *
+ * Note: in the table below, the Valid column indicates which
+ * products that combination is supported on. Combinations of
+ * dispatch enables not listed in the table are not available on
+ * any product.
+ *
+ * A: Valid on all products
+ *
+ * B: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
+ * computed depth.
+ *
+ * D: Valid on all products, except when in non-1x PERSAMPLE mode
+ * (applies to [DevSNB+] only). Not valid on [DevSNB] if 4x
+ * PERPIXEL mode with pixel shader computed depth.
+ *
+ * E: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
+ * computed depth.
+ *
+ * F: Valid on all products, except not valid on [DevSNB] if 4x
+ * PERPIXEL mode with pixel shader computed depth.
+ *
+ * In the table that follows, the only entry with "A" in the Valid
+ * column is the entry where only 8 pixel dispatch is enabled.
+ * Therefore, when we are in PERPIXEL mode with pixel shader computed
+ * depth, we need to disable SIMD16 dispatch.
+ */
+ if (dw5 & GEN6_WM_COMPUTED_DEPTH)
+ dw5 &= ~GEN6_WM_16_DISPATCH_ENABLE;
+ }
} else {
dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;