diff options
author | Mike Stroyan <[email protected]> | 2015-06-26 15:15:46 -0600 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-06-27 11:29:56 -0700 |
commit | 2a210b797eacd27a556af9c5e0edca940f9486c5 (patch) | |
tree | e1e1d0d372430fd05d22453c78118cec2bb0a291 | |
parent | 556dd4af76ca0be9b0698139c06e6d12d52e8ff3 (diff) |
meta: Only change and restore viewport 0 in mesa meta mode
The meta code was setting a default depth range for all viewports
and 'restoring' all viewports to depth range values saved from viewport 0.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 214a68a9129..9a75019d059 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->DepthNear = ctx->ViewportArray[0].Near; save->DepthFar = ctx->ViewportArray[0].Far; /* set depth range to default */ - _mesa_DepthRange(0.0, 1.0); + _mesa_set_depth_range(ctx, 0, 0.0, 1.0); } if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { @@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY, save->ViewportW, save->ViewportH); } - _mesa_DepthRange(save->DepthNear, save->DepthFar); + _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar); } if (state & MESA_META_CLAMP_FRAGMENT_COLOR && |