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authorFredrik Höglund <[email protected]>2016-12-07 19:20:08 +0100
committerFredrik Höglund <[email protected]>2016-12-22 02:07:17 +0100
commit27a8aab882980e35b66f7f318fd2fd7b500401b4 (patch)
treeaed11dd391716ead3c9e1d6740455bed5cb9d9f1
parent877202b6dc202fff3ba548aaf423bab484200b61 (diff)
radv: fix dual source blending
Add the index to the location when assigning driver locations for output variables. Otherwise two fragment shader outputs declared as: layout (location = 0, index = 0) out vec4 output1; layout (location = 0, index = 1) out vec4 output2; will end up aliasing one another. Note that this patch will make the second output variable in the above example alias a possible third output variable with location = 1 and index = 0. But this shouldn't be a problem in practice since only one color attachment is supported when dual-source blending is used. Cc: "13.0" <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/common/ac_nir_to_llvm.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index d66fefbe954..90ee917d13b 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4125,7 +4125,7 @@ static void
handle_shader_output_decl(struct nir_to_llvm_context *ctx,
struct nir_variable *variable)
{
- int idx = variable->data.location;
+ int idx = variable->data.location + variable->data.index;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
variable->data.driver_location = idx * 4;
@@ -4155,7 +4155,7 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
si_build_alloca_undef(ctx, ctx->f32, "");
}
}
- ctx->output_mask |= ((1ull << attrib_count) - 1) << variable->data.location;
+ ctx->output_mask |= ((1ull << attrib_count) - 1) << idx;
}
static void