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authorMarek Olšák <[email protected]>2011-06-23 15:55:41 +0200
committerMarek Olšák <[email protected]>2011-06-23 15:58:49 +0200
commit1e5cef96d184b00eb588b48ecd02386998077d82 (patch)
treeedc1a874dbf60bcd970a2365419d064ac80b66e1
parent8a5a28b731efc7e1cddd552c46f015ca328662bd (diff)
r600g: bump shader input limits
-rw-r--r--src/gallium/drivers/r600/r600_pipe.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index a0d145d7178..38801d61e36 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -481,9 +481,9 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
return 8; /* FIXME */
case PIPE_SHADER_CAP_MAX_INPUTS:
if(shader == PIPE_SHADER_FRAGMENT)
- return 10;
+ return 34;
else
- return 16;
+ return 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS: