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authorBrian Paul <[email protected]>2009-06-09 15:07:39 -0600
committerIan Romanick <[email protected]>2009-06-22 15:15:20 -0700
commit19218fe71269d03e1a2e9fcfd0c06a9adb5cb21d (patch)
treef1c3d2d6889a464f9472545d278eb1df17fb3cc0
parenta5b7e0c7d73949e24d4edb1ab09b0aff367132a5 (diff)
i965: added intelFlush() call in intel_get_tex_image()
Fixes the render-to-texture test in progs/tests/getteximage.c (cherry picked from commit a03b349153660e449daf4f56d750f1caef23b1a5)
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 66a3b4e492b..5e61e9e95ec 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -637,6 +637,12 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ /* If we're reading from a texture that has been rendered to, need to
+ * make sure rendering is complete.
+ * We could probably predicate this on texObj->_RenderToTexture
+ */
+ intelFlush(ctx);
+
/* Map */
if (intelImage->mt) {
/* Image is stored in hardware format in a buffer managed by the