diff options
author | Eric Anholt <[email protected]> | 2009-06-06 00:52:21 +0000 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2009-06-09 15:21:17 -0700 |
commit | 13624848401679f7ee904aa731d520792a5e523e (patch) | |
tree | e83aa8d8928fdb097f3beafa36def16c4948ba96 | |
parent | 2d57e9640819c7889304d1de9dd5500a1a0f66de (diff) |
intel: Base tri clearing depth on Y tiling, not IS_I965().
Y tiling is why the 965 check was there, but I wanted to experiment with Y
on pre-965 as well.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 4dfaee8a4a3..309ac1923bc 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -53,6 +53,7 @@ #include "intel_clear.h" #include "intel_fbo.h" #include "intel_pixel.h" +#include "intel_regions.h" #define FILE_DEBUG_FLAG DEBUG_BLIT @@ -312,7 +313,6 @@ static const char *buffer_names[] = { static void intelClear(GLcontext *ctx, GLbitfield mask) { - struct intel_context *intel = intel_context(ctx); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); GLbitfield tri_mask = 0; GLbitfield blit_mask = 0; @@ -340,7 +340,7 @@ intelClear(GLcontext *ctx, GLbitfield mask) = intel_get_rb_region(fb, BUFFER_STENCIL); if (stencilRegion) { /* have hw stencil */ - if (IS_965(intel->intelScreen->deviceID) || + if (stencilRegion->tiling == I915_TILING_Y || (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { /* We have to use the 3D engine if we're clearing a partial mask * of the stencil buffer, or if we're on a 965 which has a tiled @@ -357,9 +357,10 @@ intelClear(GLcontext *ctx, GLbitfield mask) /* HW depth */ if (mask & BUFFER_BIT_DEPTH) { + const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); + /* clear depth with whatever method is used for stencil (see above) */ - if (IS_965(intel->intelScreen->deviceID) || - tri_mask & BUFFER_BIT_STENCIL) + if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL) tri_mask |= BUFFER_BIT_DEPTH; else blit_mask |= BUFFER_BIT_DEPTH; |