diff options
author | Ilia Mirkin <[email protected]> | 2016-02-16 01:18:30 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-02-18 12:35:28 -0500 |
commit | 12e3ad2ae98a560e2527f4f28423920a15570590 (patch) | |
tree | 032563053372842af0c8e5595a63b2aa28e9bda0 | |
parent | 65dfb3048e8291675ca33581aeff8921f7ea509d (diff) |
mesa: gl_NumSamples should always be at least one
From ARB_sample_shading:
"gl_NumSamples is the total number of samples in the framebuffer,
or one if rendering to a non-multisample framebuffer"
So make sure to always pass in at least 1.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O`Callaghan <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
-rw-r--r-- | src/mesa/program/prog_statevars.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index eed241271df..489f75fd577 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -353,7 +353,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], } return; case STATE_NUM_SAMPLES: - ((int *)value)[0] = _mesa_geometric_samples(ctx->DrawBuffer); + ((int *)value)[0] = MAX2(1, _mesa_geometric_samples(ctx->DrawBuffer)); return; case STATE_DEPTH_RANGE: value[0] = ctx->ViewportArray[0].Near; /* near */ |