diff options
author | Topi Pohjolainen <[email protected]> | 2015-01-28 17:23:59 +0200 |
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committer | Topi Pohjolainen <[email protected]> | 2015-01-30 09:59:13 +0200 |
commit | 083fb215e1afeeed0d2483e6242b0d7313191923 (patch) | |
tree | 40128a6abed8b661440279c22e16ab5bfe0cb63c | |
parent | c49c7505798821a9c17c9181ddc5577df27940ce (diff) |
meta: Don't write depth when decompressing tex-images
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 84d6337b670..8b73cb99f3f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3037,7 +3037,7 @@ decompress_texture_image(struct gl_context *ctx, _mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true, 2, 4, 0); - _mesa_meta_setup_blit_shader(ctx, target, true, &decompress->shaders); + _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders); } else { _mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3); } |