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authorTopi Pohjolainen <[email protected]>2015-01-28 17:23:59 +0200
committerTopi Pohjolainen <[email protected]>2015-01-30 09:59:13 +0200
commit083fb215e1afeeed0d2483e6242b0d7313191923 (patch)
tree40128a6abed8b661440279c22e16ab5bfe0cb63c
parentc49c7505798821a9c17c9181ddc5577df27940ce (diff)
meta: Don't write depth when decompressing tex-images
Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 84d6337b670..8b73cb99f3f 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3037,7 +3037,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true,
2, 4, 0);
- _mesa_meta_setup_blit_shader(ctx, target, true, &decompress->shaders);
+ _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3);
}