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authorDave Airlie <[email protected]>2010-10-07 14:04:03 +1000
committerDave Airlie <[email protected]>2010-10-13 09:30:04 +1000
commit06642c61757b459f4f9283b721ad93b6f15386a7 (patch)
tree02aecacbfc1b6d495cf939cf6cd8073b3f3f308b
parentd8f6ef456581644ab9444a1ed23542c2b0fff9e4 (diff)
st/mesa: add option to choose a texture format that we won't render to.
We need a texture to put the drawpixels stuff into, an S8 texture is less memory/bandwidth than the 32-bit X24S8, but we might not be able to render directly to an S8, so this lets us specify we won't be rendering to this texture.
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c2
-rw-r--r--src/mesa/state_tracker/st_format.c24
-rw-r--r--src/mesa/state_tracker/st_format.h4
3 files changed, 22 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index fb1fec1aefd..7e5791775ac 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -330,7 +330,7 @@ make_texture(struct st_context *st,
baseFormat = base_format(format);
- mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
+ mformat = st_ChooseTextureFormat_renderable(ctx, baseFormat, format, type, GL_FALSE);
assert(mformat);
pipeFormat = st_mesa_format_to_pipe_format(mformat);
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index b7c54cef841..cc585f9ce2e 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -781,8 +781,8 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
* Called via ctx->Driver.chooseTextureFormat().
*/
gl_format
-st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type)
+st_ChooseTextureFormat_renderable(GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable)
{
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
enum pipe_format pFormat;
@@ -794,11 +794,14 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
/* GL textures may wind up being render targets, but we don't know
* that in advance. Specify potential render target flags now.
*/
- if (_mesa_is_depth_format(internalFormat) ||
- _mesa_is_depthstencil_format(internalFormat))
- bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
- else
- bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+ bindings = PIPE_BIND_SAMPLER_VIEW;
+ if (renderable == GL_TRUE) {
+ if (_mesa_is_depth_format(internalFormat) ||
+ _mesa_is_depth_or_stencil_format(internalFormat))
+ bindings |= PIPE_BIND_DEPTH_STENCIL;
+ else
+ bindings |= PIPE_BIND_RENDER_TARGET;
+ }
pFormat = st_choose_format(screen, internalFormat,
PIPE_TEXTURE_2D, 0, bindings);
@@ -817,6 +820,13 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
return st_pipe_format_to_mesa_format(pFormat);
}
+gl_format
+st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type)
+{
+ return st_ChooseTextureFormat_renderable(ctx, internalFormat,
+ format, type, GL_TRUE);
+}
/**
* Test if a gallium format is equivalent to a GL format/type.
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
index 841c58cadc8..4e3a9b1d83e 100644
--- a/src/mesa/state_tracker/st_format.h
+++ b/src/mesa/state_tracker/st_format.h
@@ -59,6 +59,10 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
GLenum internalFormat, unsigned sample_count);
+gl_format
+st_ChooseTextureFormat_renderable(GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable);
+
extern gl_format
st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type);