diff options
author | Ville Syrjälä <[email protected]> | 2015-03-23 14:47:31 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-10-06 11:16:19 -0700 |
commit | 00ee403883abedb966550d6ab50a1c1f6613175f (patch) | |
tree | f19962730f4c265ba78003449e6fa2c669b3e9c9 | |
parent | 0febd0ecfd1e2a36381ab7793811b9c7891ed82f (diff) |
i915: Enable intel_render path for points
The sub-pixel adjustment for points was killed off in
commit 60d762aa625095a8c1f9597d8530bb5a6fa61b4c
Author: Xiang, Haihao <[email protected]>
Date: Wed Jan 2 11:38:51 2008 +0800
i915: Needn't adjust pixel centers. fix #12944
so if we don't need it in intel_tris.c we don't need it in
intel_render.c either, which means we can allow intel_render.c to render
points.
No apparent regressions on PNV in ES1 or ES2 conformance.
Signed-off-by: Ville Syrjälä <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_render.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index 409760dc604..c1603565cc2 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -54,9 +54,7 @@ * dma buffers. Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */ -#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to - * be adjusted for points on the INTEL/I845G - */ +#define HAVE_POINTS 1 #define HAVE_LINES 1 #define HAVE_LINE_STRIPS 1 #define HAVE_TRIANGLES 1 @@ -67,7 +65,7 @@ #define HAVE_ELTS 0 static const uint32_t hw_prim[GL_POLYGON + 1] = { - [GL_POINTS] = 0, + [GL_POINTS] = PRIM3D_POINTLIST, [GL_LINES ] = PRIM3D_LINELIST, [GL_LINE_LOOP] = PRIM3D_LINESTRIP, [GL_LINE_STRIP] = PRIM3D_LINESTRIP, @@ -93,7 +91,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = { }; static const int scale_prim[GL_POLYGON + 1] = { - [GL_POINTS] = 0, /* fallback case */ + [GL_POINTS] = 1, [GL_LINES] = 1, [GL_LINE_LOOP] = 2, [GL_LINE_STRIP] = 2, |