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authorBrian Paul <[email protected]>2011-06-08 08:05:40 -0600
committerBrian Paul <[email protected]>2011-06-08 08:05:40 -0600
commitf9c2feb96b5854ca8030d94a5ea5b168ec818fe8 (patch)
treec2e975dafe8a5f2a2a14c832f72a6038910414a2
parent5f2deba9f3f3f9230a9fdd2848e20c1e23e98b8f (diff)
mesa: add more sampler types to is_sampler_type()
-rw-r--r--src/mesa/main/uniforms.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index c9b12c8c2e1..771e039eb35 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -109,12 +109,16 @@ is_sampler_type(GLenum type)
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
case GL_SAMPLER_1D_ARRAY_EXT:
case GL_SAMPLER_2D_ARRAY_EXT:
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+ case GL_SAMPLER_BUFFER:
return GL_TRUE;
default:
return GL_FALSE;