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author | Brian Paul <[email protected]> | 2011-06-08 08:05:40 -0600 |
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committer | Brian Paul <[email protected]> | 2011-06-08 08:05:40 -0600 |
commit | f9c2feb96b5854ca8030d94a5ea5b168ec818fe8 (patch) | |
tree | c2e975dafe8a5f2a2a14c832f72a6038910414a2 | |
parent | 5f2deba9f3f3f9230a9fdd2848e20c1e23e98b8f (diff) |
mesa: add more sampler types to is_sampler_type()
-rw-r--r-- | src/mesa/main/uniforms.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index c9b12c8c2e1..771e039eb35 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -109,12 +109,16 @@ is_sampler_type(GLenum type) case GL_SAMPLER_CUBE: case GL_SAMPLER_1D_SHADOW: case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_RECT_ARB: case GL_SAMPLER_2D_RECT_SHADOW_ARB: case GL_SAMPLER_1D_ARRAY_EXT: case GL_SAMPLER_2D_ARRAY_EXT: case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_CUBE_MAP_ARRAY: + case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: + case GL_SAMPLER_BUFFER: return GL_TRUE; default: return GL_FALSE; |