diff options
author | Eric Anholt <[email protected]> | 2010-08-18 17:39:57 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-18 17:45:08 -0700 |
commit | f1d5a9419784e939da1a4bcc482567f315da541a (patch) | |
tree | c59b94b5fc3b6c5c9c11ee600787da2611329002 | |
parent | bd7853768dd7ad52604e3b636ae71dacaa7352fe (diff) |
glsl: Also strdup the names of uniform list entries for >vec4 types.
Fixes double-free since the fix to free all of the uniform list.
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b2565744462..2dc569777e7 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -843,7 +843,7 @@ assign_uniform_locations(struct gl_shader_program *prog) n->u[0].Name = strdup(var->name); for (unsigned j = 1; j < vec4_slots; j++) - n->u[j].Name = n->u[0].Name; + n->u[j].Name = strdup(var->name); hash_table_insert(ht, n, n->u[0].Name); uniforms.push_tail(& n->link); |