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author | Aras Pranckevicius <[email protected]> | 2010-08-04 17:11:32 +0200 |
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committer | Eric Anholt <[email protected]> | 2010-08-04 14:41:01 -0700 |
commit | ea3a9eb53a3c9ed99998ead645e2b2e6a3261626 (patch) | |
tree | 251da68f6a894c3d66d68f5e71b0c24f4bc538dc | |
parent | b6ceddc371d026dc30f2cc0f377bc0214e11d768 (diff) |
glsl2: add gl_LightModel built-in uniform.
-rw-r--r-- | src/glsl/builtin_variables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h index 9551e1accf9..2ec7d621bbf 100644 --- a/src/glsl/builtin_variables.h +++ b/src/glsl/builtin_variables.h @@ -93,5 +93,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = { { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, { ir_var_uniform, -1, "float", "gl_NormalScale" }, + { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, }; |