diff options
author | Brian Paul <[email protected]> | 2014-12-12 16:45:33 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-12-12 16:45:33 -0700 |
commit | e725dc0a74f594a4ff67579310e26651ecc5679d (patch) | |
tree | 8e7b5dc7df8cf2264579307c467832130c095aee | |
parent | 3f3aeb53337615b888e605635ac9660e4ada354c (diff) |
mesa: whitespace, line wrap fixes in clear.c
-rw-r--r-- | src/mesa/main/clear.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index f7f15cf5994..7eff07b65b0 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -132,14 +132,15 @@ color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx) /** * Clear buffers. - * + * * \param mask bit-mask indicating the buffers to be cleared. * - * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState - * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, - * etc. If the rasterization mode is set to GL_RENDER then requests the driver - * to clear the buffers, via the dd_function_table::Clear callback. - */ + * Flushes the vertices and verifies the parameter. + * If __struct gl_contextRec::NewState is set then calls _mesa_update_state() + * to update gl_frame_buffer::_Xmin, etc. If the rasterization mode is set to + * GL_RENDER then requests the driver to clear the buffers, via the + * dd_function_table::Clear callback. + */ void GLAPIENTRY _mesa_Clear( GLbitfield mask ) { @@ -340,7 +341,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) drawbuffer); return; } - else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) { + else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer + && !ctx->RasterDiscard) { /* Save current stencil clear value, set to 'value', do the * stencil clear and restore the clear value. * XXX in the future we may have a new ctx->Driver.ClearBuffer() @@ -503,7 +505,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) drawbuffer); return; } - else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) { + else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer + && !ctx->RasterDiscard) { /* Save current depth clear value, set to 'value', do the * depth clear and restore the clear value. * XXX in the future we may have a new ctx->Driver.ClearBuffer() |