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authorMarek Olšák <[email protected]>2012-06-27 05:45:47 +0200
committerMarek Olšák <[email protected]>2012-06-28 22:46:51 +0200
commitd9eb1a12254add75f6842fdebe5b78512855d04d (patch)
tree5f753a97638643263bba637fdef9d5ecb51b3d18
parent15ac66e331abdab12e882d80a6b4f647bc905298 (diff)
vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance
It's called in _mesa_validate_DrawArraysInstanced already. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 6f6a2983aed..b70ddb3004b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -724,13 +724,10 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count
_mesa_lookup_enum_by_nr(mode), first, count,
numInstances, baseInstance);
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
- numInstances))
- return;
-
FLUSH_CURRENT(ctx, 0);
- if (!_mesa_valid_to_render(ctx, "glDrawArraysInstancedBaseInstance"))
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
+ numInstances))
return;
if (0)