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authorBrian <[email protected]>2007-04-22 15:32:10 -0600
committerBrian <[email protected]>2007-04-22 15:32:10 -0600
commitd59e6f233b02ffe2c36c2fb89ec26c208a421540 (patch)
tree9a8919f117ec78e45bc66b6e1fcb7181562292e7
parentad02042db2802733bc27809ad05d97db5966fd11 (diff)
import glxext.h version 19
-rw-r--r--docs/relnotes-6.5.3.html2
-rw-r--r--include/GL/glxext.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html
index 0d0398aaf41..61ae904d02a 100644
--- a/docs/relnotes-6.5.3.html
+++ b/docs/relnotes-6.5.3.html
@@ -46,7 +46,7 @@ for the same reason.
<li>Much faster software execution of vertex, fragment shaders.
<li>New vertex buffer object (vbo) infrastructure
<li>Updated glext.h file (version 39)
-<li>Updated glxext.h file (version 18)
+<li>Updated glxext.h file (version 19)
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>
diff --git a/include/GL/glxext.h b/include/GL/glxext.h
index fb7ea22c1de..0f66df6277a 100644
--- a/include/GL/glxext.h
+++ b/include/GL/glxext.h
@@ -46,9 +46,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glxext.h last updated 2007/02/13 */
+/* glxext.h last updated 2007/04/21 */
/* Current version at http://www.opengl.org/registry/ */
-#define GLX_GLXEXT_VERSION 18
+#define GLX_GLXEXT_VERSION 19
#ifndef GLX_VERSION_1_3
#define GLX_WINDOW_BIT 0x00000001