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authorKenneth Graunke <[email protected]>2015-08-18 01:48:34 -0700
committerKenneth Graunke <[email protected]>2015-08-25 11:12:35 -0700
commitd4d5b430a52aab148c8697deaedd8864e1749f3c (patch)
treeef0d69d5b22fb224bab921cb1b897935f9f3d62e
parentdfacae3a56463e2df3a67e245f868e9f2be64dcd (diff)
nir: Store gl_shader_stage in nir_shader.
This makes it easy for NIR passes to inspect what kind of shader they're operating on. Thanks to Michel Dänzer for helping me figure out where TGSI stores the shader stage information. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/gallium/auxiliary/nir/tgsi_to_nir.c25
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp2
-rw-r--r--src/glsl/nir/nir.c6
-rw-r--r--src/glsl/nir/nir.h4
-rw-r--r--src/mesa/program/prog_to_nir.c4
5 files changed, 34 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index 969e613fc78..ecba0d718a2 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -1765,6 +1765,21 @@ ttn_add_output_stores(struct ttn_compile *c)
}
}
+static gl_shader_stage
+tgsi_processor_to_shader_stage(unsigned processor)
+{
+ switch (processor) {
+ case TGSI_PROCESSOR_FRAGMENT: return MESA_SHADER_FRAGMENT;
+ case TGSI_PROCESSOR_VERTEX: return MESA_SHADER_VERTEX;
+ case TGSI_PROCESSOR_GEOMETRY: return MESA_SHADER_GEOMETRY;
+ case TGSI_PROCESSOR_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
+ case TGSI_PROCESSOR_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
+ case TGSI_PROCESSOR_COMPUTE: return MESA_SHADER_COMPUTE;
+ default:
+ unreachable("invalid TGSI processor");
+ };
+}
+
struct nir_shader *
tgsi_to_nir(const void *tgsi_tokens,
const nir_shader_compiler_options *options)
@@ -1776,7 +1791,12 @@ tgsi_to_nir(const void *tgsi_tokens,
int ret;
c = rzalloc(NULL, struct ttn_compile);
- s = nir_shader_create(NULL, options);
+
+ tgsi_scan_shader(tgsi_tokens, &scan);
+ c->scan = &scan;
+
+ s = nir_shader_create(NULL, tgsi_processor_to_shader_stage(scan.processor),
+ options);
nir_function *func = nir_function_create(s, "main");
nir_function_overload *overload = nir_function_overload_create(func);
@@ -1785,9 +1805,6 @@ tgsi_to_nir(const void *tgsi_tokens,
nir_builder_init(&c->build, impl);
nir_builder_insert_after_cf_list(&c->build, &impl->body);
- tgsi_scan_shader(tgsi_tokens, &scan);
- c->scan = &scan;
-
s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1;
s->num_uniforms = scan.const_file_max[0] + 1;
s->num_outputs = scan.file_max[TGSI_FILE_OUTPUT] + 1;
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 614d1dd9b70..9cc065f25a9 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -132,7 +132,7 @@ private:
nir_shader *
glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
{
- nir_shader *shader = nir_shader_create(NULL, options);
+ nir_shader *shader = nir_shader_create(NULL, sh->Stage, options);
nir_visitor v1(shader, sh->Stage);
nir_function_visitor v2(&v1);
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 5115f241e2f..77cc4f078a3 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -30,7 +30,9 @@
#include <assert.h>
nir_shader *
-nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
+nir_shader_create(void *mem_ctx,
+ gl_shader_stage stage,
+ const nir_shader_compiler_options *options)
{
nir_shader *shader = ralloc(mem_ctx, nir_shader);
@@ -50,6 +52,8 @@ nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
shader->num_outputs = 0;
shader->num_uniforms = 0;
+ shader->stage = stage;
+
return shader;
}
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 011a80aed97..308298a5085 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1474,6 +1474,9 @@ typedef struct nir_shader {
* access plus one
*/
unsigned num_inputs, num_uniforms, num_outputs;
+
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
} nir_shader;
#define nir_foreach_overload(shader, overload) \
@@ -1482,6 +1485,7 @@ typedef struct nir_shader {
&(func)->overload_list)
nir_shader *nir_shader_create(void *mem_ctx,
+ gl_shader_stage stage,
const nir_shader_compiler_options *options);
/** creates a register, including assigning it an index and adding it to the list */
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 9d4af120d4c..29ff638f7a5 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -33,6 +33,7 @@
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
+#include "program.h"
/**
* \file prog_to_nir.c
@@ -1081,11 +1082,12 @@ prog_to_nir(const struct gl_program *prog,
{
struct ptn_compile *c;
struct nir_shader *s;
+ gl_shader_stage stage = _mesa_program_enum_to_shader_stage(prog->Target);
c = rzalloc(NULL, struct ptn_compile);
if (!c)
return NULL;
- s = nir_shader_create(NULL, options);
+ s = nir_shader_create(NULL, stage, options);
if (!s)
goto fail;
c->prog = prog;