diff options
author | Marek Olšák <[email protected]> | 2016-01-07 20:00:34 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-01-13 12:27:28 +0100 |
commit | caf3c2abea0ba15a7913bf8130d26820035b0910 (patch) | |
tree | 496c52c9586da00a8f4b673ca57f67923b2c48ac | |
parent | 69c4c752642d58e294f28db650afc4a9e8b0b38a (diff) |
radeonsi: simplify gl_FragCoord behavior
It will become a system value, not an input.
Reviewed-by: Edward O'Callaghan <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 64adf699604..460dda51b97 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -399,30 +399,29 @@ static void si_shader_ps(struct si_shader *shader) if (!pm4) return; - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_POSITION: - /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION - * Possible vaules: - * 0 -> Position = pixel center (default) - * 1 -> Position = pixel centroid - * 2 -> Position = at sample position - */ - switch (info->input_interpolate_loc[i]) { - case TGSI_INTERPOLATE_LOC_CENTROID: - spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1); - break; - case TGSI_INTERPOLATE_LOC_SAMPLE: - spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2); - break; - } + /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION + * Possible vaules: + * 0 -> Position = pixel center + * 1 -> Position = pixel centroid + * 2 -> Position = at sample position + * + * From GLSL 4.5 specification, section 7.1: + * "The variable gl_FragCoord is available as an input variable from + * within fragment shaders and it holds the window relative coordinates + * (x, y, z, 1/w) values for the fragment. If multi-sampling, this + * value can be for any location within the pixel, or one of the + * fragment samples. The use of centroid does not further restrict + * this value to be inside the current primitive." + * + * Meaning that centroid has no effect and we can return anything within + * the pixel. Thus, return the value at sample position, because that's + * the most accurate one shaders can get. + */ + spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2); - if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] == - TGSI_FS_COORD_PIXEL_CENTER_INTEGER) - spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1); - break; - } - } + if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] == + TGSI_FS_COORD_PIXEL_CENTER_INTEGER) + spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1); /* Find out what SPI_SHADER_COL_FORMAT and CB_SHADER_MASK should be. */ colors_written = info->colors_written; |