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authorKenneth Graunke <[email protected]>2015-03-06 01:22:49 -0800
committerKenneth Graunke <[email protected]>2015-03-08 20:04:01 -0700
commitc6f2abe67e38c52361a1d342dca6ec5ed7747913 (patch)
tree5dda9a9c6a6e987e6fcf8867af220fd32b2bbad6
parentb200cbb0a41aaebb007668f870a483f0b9ecd898 (diff)
nir: Plumb the shader stage into glsl_to_nir().
The next commit needs to know the shader stage in glsl_to_nir(). To facilitate that, we pass the gl_shader rather than the raw exec_list of instructions. This has both the exec_list and the stage. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp14
-rw-r--r--src/glsl/nir/glsl_to_nir.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
3 files changed, 10 insertions, 8 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 0d96e0383f7..ddad207232e 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -43,7 +43,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
- nir_visitor(nir_shader *shader);
+ nir_visitor(nir_shader *shader, gl_shader_stage stage);
~nir_visitor();
virtual void visit(ir_variable *);
@@ -83,6 +83,7 @@ private:
bool supports_ints;
nir_shader *shader;
+ gl_shader_stage stage;
nir_function_impl *impl;
exec_list *cf_node_list;
nir_instr *result; /* result of the expression tree last visited */
@@ -125,22 +126,23 @@ private:
}; /* end of anonymous namespace */
nir_shader *
-glsl_to_nir(exec_list *ir, const nir_shader_compiler_options *options)
+glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
{
nir_shader *shader = nir_shader_create(NULL, options);
- nir_visitor v1(shader);
+ nir_visitor v1(shader, sh->Stage);
nir_function_visitor v2(&v1);
- v2.run(ir);
- visit_exec_list(ir, &v1);
+ v2.run(sh->ir);
+ visit_exec_list(sh->ir, &v1);
return shader;
}
-nir_visitor::nir_visitor(nir_shader *shader)
+nir_visitor::nir_visitor(nir_shader *shader, gl_shader_stage stage)
{
this->supports_ints = shader->options->native_integers;
this->shader = shader;
+ this->stage = stage;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h
index dd627935e1f..3801e8c55c6 100644
--- a/src/glsl/nir/glsl_to_nir.h
+++ b/src/glsl/nir/glsl_to_nir.h
@@ -32,7 +32,7 @@
extern "C" {
#endif
-nir_shader *glsl_to_nir(exec_list *ir,
+nir_shader *glsl_to_nir(struct gl_shader *sh,
const nir_shader_compiler_options *options);
#ifdef __cplusplus
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index ccb5cea674b..3bb68063331 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -87,7 +87,7 @@ fs_visitor::emit_nir_code()
/* first, lower the GLSL IR shader to NIR */
lower_output_reads(shader->base.ir);
- nir_shader *nir = glsl_to_nir(shader->base.ir, options);
+ nir_shader *nir = glsl_to_nir(&shader->base, options);
nir_validate_shader(nir);
nir_lower_global_vars_to_local(nir);