diff options
author | Jordan Justen <[email protected]> | 2014-10-10 08:28:24 -0700 |
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committer | Jordan Justen <[email protected]> | 2015-09-13 09:53:16 -0700 |
commit | bf8d6e501c58b3d6c06056b663ec99b9c7eeb9cf (patch) | |
tree | dd9ddba6459f321d2300f05b787399eafa816e6c | |
parent | 08ceb5e076328bf6ccceed3a8e5de205dcaf63b0 (diff) |
glsl/cs: Add gl_LocalInvocationID variable
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 4 | ||||
-rw-r--r-- | src/glsl/shader_enums.h | 9 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index cf1be037525..f185d939444 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -402,6 +402,7 @@ private: const glsl_type * const vec2_t; const glsl_type * const vec3_t; const glsl_type * const vec4_t; + const glsl_type * const uvec3_t; const glsl_type * const mat3_t; const glsl_type * const mat4_t; @@ -417,6 +418,7 @@ builtin_variable_generator::builtin_variable_generator( bool_t(glsl_type::bool_type), int_t(glsl_type::int_type), float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type), vec3_t(glsl_type::vec3_type), vec4_t(glsl_type::vec4_type), + uvec3_t(glsl_type::uvec3_type), mat3_t(glsl_type::mat3_type), mat4_t(glsl_type::mat4_type) { } @@ -1051,6 +1053,8 @@ builtin_variable_generator::generate_fs_special_vars() void builtin_variable_generator::generate_cs_special_vars() { + add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, uvec3_t, + "gl_LocalInvocationID"); /* TODO: finish this. */ } diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 9bb163f3bb0..3b80a1dd4ce 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -238,6 +238,8 @@ typedef enum #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) #define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS) #define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN) +#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID) + /** * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be * one of these values. If a NIR variable's mode is nir_var_system_value, it @@ -363,6 +365,13 @@ typedef enum SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */ /*@}*/ + /** + * \name Compute shader system values + */ + /*@{*/ + SYSTEM_VALUE_LOCAL_INVOCATION_ID, + /*@}*/ + SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; |