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authorBrian Paul <[email protected]>2015-10-31 07:02:36 -0600
committerBrian Paul <[email protected]>2015-11-04 11:51:59 -0700
commitbdf6cef0333bf7278e2e2347aaae399288e87dcd (patch)
tree7cc7adc6254eff9aa5d803a0d5533c22d551115a
parentd31481e70ab0da293d4c3010815f643f161b7168 (diff)
vbo: fix another GL_LINE_LOOP bug
Very long line loops which spanned 3 or more vertex buffers were not handled correctly and could result in stray lines. The piglit lineloop test draws 10000 vertices by default, and is not long enough to trigger this. Even 'lineloop -count 100000' doesn't trigger the bug. For future reference, the issue can be reproduced by changing Mesa's VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to use glVertex2f(), draw 3 loops instead of 1, and specifying -count 1023. Acked-by: Sinclair Yeh <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_api.c11
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c1
2 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index a614b26cae4..7534599c313 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -114,6 +114,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
if (_mesa_inside_begin_end(exec->ctx)) {
exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
exec->vtx.prim[0].begin = 0;
+ exec->vtx.prim[0].end = 0;
exec->vtx.prim[0].start = 0;
exec->vtx.prim[0].count = 0;
exec->vtx.prim_count++;
@@ -846,17 +847,23 @@ static void GLAPIENTRY vbo_exec_End( void )
/* We're finishing drawing a line loop. Append 0th vertex onto
* end of vertex buffer so we can draw it as a line strip.
*/
- const fi_type *src = exec->vtx.buffer_map;
+ const fi_type *src = exec->vtx.buffer_map +
+ last_prim->start * exec->vtx.vertex_size;
fi_type *dst = exec->vtx.buffer_map +
exec->vtx.vert_count * exec->vtx.vertex_size;
/* copy 0th vertex to end of buffer */
memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
- assert(last_prim->start == 0);
last_prim->start++; /* skip vertex0 */
/* note that last_prim->count stays unchanged */
last_prim->mode = GL_LINE_STRIP;
+
+ /* Increment the vertex count so the next primitive doesn't
+ * overwrite the last vertex which we just added.
+ */
+ exec->vtx.vert_count++;
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size;
}
try_vbo_merge(exec);
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index ed5d9e947b0..0d42618f246 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -117,6 +117,7 @@ vbo_copy_vertices( struct vbo_exec_context *exec )
* subtract one from last_prim->start) so that we copy the 0th vertex
* to the next vertex buffer.
*/
+ assert(last_prim->start > 0);
src -= sz;
}
/* fall-through */