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authorNeha Bhende <[email protected]>2016-09-01 09:40:43 -0700
committerBrian Paul <[email protected]>2016-09-17 10:08:59 -0600
commitb9f333cc8167594fa2c73a763a4e70ddf98e885f (patch)
tree308d80d2ab3f7936434a3634c6f9b62ceae90826
parent50baaf6bc624e78f6d92f2316a370e11d4c4d882 (diff)
svga: Add function svga_resource_type()
This function returns svga texture type for corresponding pipe texture. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_surface.c20
-rw-r--r--src/gallium/drivers/svga/svga_surface.h20
2 files changed, 21 insertions, 19 deletions
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index f6a791332c9..81b0f48e53e 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -442,25 +442,7 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
s->view_id = util_bitmask_add(svga->surface_view_id_bm);
- switch (s->base.texture->target) {
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_1D_ARRAY:
- resType = SVGA3D_RESOURCE_TEXTURE1D;
- break;
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE:
- /* drawing to cube map is treated as drawing to 2D array */
- resType = SVGA3D_RESOURCE_TEXTURE2D;
- break;
- case PIPE_TEXTURE_3D:
- resType = SVGA3D_RESOURCE_TEXTURE3D;
- break;
- default:
- assert(!"Unexpected texture target");
- resType = SVGA3D_RESOURCE_TEXTURE2D;
- }
+ resType = svga_resource_type(s->base.texture->target);
if (util_format_is_depth_or_stencil(s->base.format)) {
ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
diff --git a/src/gallium/drivers/svga/svga_surface.h b/src/gallium/drivers/svga/svga_surface.h
index ed9f37a74a6..18cb9c1869d 100644
--- a/src/gallium/drivers/svga/svga_surface.h
+++ b/src/gallium/drivers/svga/svga_surface.h
@@ -125,5 +125,25 @@ svga_surface_const(const struct pipe_surface *surface)
struct pipe_surface *
svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
+static inline SVGA3dResourceType
+svga_resource_type(enum pipe_texture_target target)
+{
+ switch (target) {
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ return SVGA3D_RESOURCE_TEXTURE1D;
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE:
+ /* drawing to cube map is treated as drawing to 2D array */
+ return SVGA3D_RESOURCE_TEXTURE2D;
+ case PIPE_TEXTURE_3D:
+ return SVGA3D_RESOURCE_TEXTURE3D;
+ default:
+ assert(!"Unexpected texture target");
+ return SVGA3D_RESOURCE_TEXTURE2D;
+ }
+}
#endif