diff options
author | Connor Abbott <[email protected]> | 2014-07-18 16:13:11 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:18:58 -0800 |
commit | b559ee709b26e013dda49332c55b3e25cd185bcd (patch) | |
tree | 4f54ceb62b0248dceb812c11f8a528599eeb3332 | |
parent | cff1deff72294b810e4f03b72c7a871aacef8477 (diff) |
nir: calculate dominance information
-rw-r--r-- | src/glsl/Makefile.sources | 1 | ||||
-rw-r--r-- | src/glsl/nir/nir.c | 12 | ||||
-rw-r--r-- | src/glsl/nir/nir.h | 25 | ||||
-rw-r--r-- | src/glsl/nir/nir_dominance.c | 300 |
4 files changed, 337 insertions, 1 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index 6bc7cd7cd38..c736d6a56ec 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -16,6 +16,7 @@ LIBGLCPP_GENERATED_FILES = \ NIR_FILES = \ $(GLSL_SRCDIR)/nir/nir.c \ $(GLSL_SRCDIR)/nir/nir.h \ + $(GLSL_SRCDIR)/nir/nir_dominance.c \ $(GLSL_SRCDIR)/nir/nir_intrinsics.c \ $(GLSL_SRCDIR)/nir/nir_intrinsics.h \ $(GLSL_SRCDIR)/nir/nir_lower_atomics.c \ diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c index be293fb029c..c3b0ee4e120 100644 --- a/src/glsl/nir/nir.c +++ b/src/glsl/nir/nir.c @@ -248,6 +248,7 @@ nir_function_impl_create(nir_function_overload *overload) impl->reg_alloc = 0; impl->ssa_alloc = 0; impl->block_index_dirty = true; + impl->dominance_dirty = true; /* create start & end blocks */ nir_block *start_block = nir_block_create(mem_ctx); @@ -274,6 +275,8 @@ nir_block_create(void *mem_ctx) block->successors[0] = block->successors[1] = NULL; block->predecessors = _mesa_set_create(mem_ctx, _mesa_key_pointer_equal); + block->imm_dom = NULL; + block->dom_frontier = _mesa_set_create(mem_ctx, _mesa_key_pointer_equal); exec_list_make_empty(&block->instr_list); @@ -817,6 +820,9 @@ handle_jump(nir_block *block) unlink_block_successors(block); + nir_function_impl *impl = nir_cf_node_get_function(&block->cf_node); + impl->dominance_dirty = true; + if (jump_instr->type == nir_jump_break || jump_instr->type == nir_jump_continue) { nir_loop *loop = nearest_loop(&block->cf_node); @@ -841,7 +847,6 @@ handle_jump(nir_block *block) } } else { assert(jump_instr->type == nir_jump_return); - nir_function_impl *impl = nir_cf_node_get_function(&block->cf_node); link_blocks(block, impl->end_block, NULL); } } @@ -912,6 +917,9 @@ handle_remove_jump(nir_block *block, nir_jump_type type) block_add_pred(next_block, last_block); } } + + nir_function_impl *impl = nir_cf_node_get_function(&block->cf_node); + impl->dominance_dirty = true; } /** @@ -1019,6 +1027,7 @@ nir_cf_node_insert_after(nir_cf_node *node, nir_cf_node *after) nir_function_impl *impl = nir_cf_node_get_function(node); impl->block_index_dirty = true; + impl->dominance_dirty = true; } void @@ -1061,6 +1070,7 @@ nir_cf_node_insert_before(nir_cf_node *node, nir_cf_node *before) nir_function_impl *impl = nir_cf_node_get_function(node); impl->block_index_dirty = true; + impl->dominance_dirty = true; } void diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 7d55948ab86..97687cda8f0 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -979,6 +979,18 @@ typedef struct nir_block { struct nir_block *successors[2]; struct set *predecessors; + + /* + * this node's immediate dominator in the dominance tree - set to NULL for + * the start block. + */ + struct nir_block *imm_dom; + + /* This node's children in the dominance tree */ + unsigned num_dom_children; + struct nir_block **dom_children; + + struct set *dom_frontier; } nir_block; #define nir_block_first_instr(block) \ @@ -1052,6 +1064,7 @@ typedef struct { unsigned num_blocks; bool block_index_dirty; + bool dominance_dirty; } nir_function_impl; #define nir_cf_node_next(_node) \ @@ -1249,6 +1262,18 @@ void nir_print_shader(nir_shader *shader, FILE *fp); void nir_validate_shader(nir_shader *shader); +void nir_calc_dominance_impl(nir_function_impl *impl); +void nir_calc_dominance(nir_shader *shader); + +void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp); +void nir_dump_dom_tree(nir_shader *shader, FILE *fp); + +void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp); +void nir_dump_dom_frontier(nir_shader *shader, FILE *fp); + +void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp); +void nir_dump_cfg(nir_shader *shader, FILE *fp); + void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals, bool lower_io, bool add_names, bool native_integers); diff --git a/src/glsl/nir/nir_dominance.c b/src/glsl/nir/nir_dominance.c new file mode 100644 index 00000000000..988a3fc7450 --- /dev/null +++ b/src/glsl/nir/nir_dominance.c @@ -0,0 +1,300 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott ([email protected]) + * + */ + +#include "nir.h" + +/* + * Implements the algorithms for computing the dominance tree and the + * dominance frontier from "A Simple, Fast Dominance Algorithm" by Cooper, + * Harvey, and Kennedy. + */ + +typedef struct { + nir_function_impl *impl; + bool progress; +} dom_state; + +static bool +init_block_cb(nir_block *block, void *_state) +{ + dom_state *state = (dom_state *) _state; + if (block == state->impl->start_block) + block->imm_dom = block; + else + block->imm_dom = NULL; + block->num_dom_children = 0; + + struct set_entry *entry; + set_foreach(block->dom_frontier, entry) { + _mesa_set_remove(block->dom_frontier, entry); + } + + return true; +} + +static nir_block * +intersect(nir_block *b1, nir_block *b2) +{ + while (b1 != b2) { + /* + * Note, the comparisons here are the opposite of what the paper says + * because we index blocks from beginning -> end (i.e. reverse + * post-order) instead of post-order like they assume. + */ + while (b1->index > b2->index) + b1 = b1->imm_dom; + while (b2->index > b1->index) + b2 = b2->imm_dom; + } + + return b1; +} + +static bool +calc_dominance_cb(nir_block *block, void *_state) +{ + dom_state *state = (dom_state *) _state; + if (block == state->impl->start_block) + return true; + + nir_block *new_idom = NULL; + struct set_entry *entry; + set_foreach(block->predecessors, entry) { + nir_block *pred = (nir_block *) entry->key; + + if (pred->imm_dom) { + if (new_idom) + new_idom = intersect(pred, new_idom); + else + new_idom = pred; + } + } + + assert(new_idom); + if (block->imm_dom != new_idom) { + block->imm_dom = new_idom; + state->progress = true; + } + + return true; +} + +static bool +calc_dom_frontier_cb(nir_block *block, void *state) +{ + (void) state; + + if (block->predecessors->entries > 1) { + struct set_entry *entry; + set_foreach(block->predecessors, entry) { + nir_block *runner = (nir_block *) entry->key; + while (runner != block->imm_dom) { + _mesa_set_add(runner->dom_frontier, _mesa_hash_pointer(block), + block); + runner = runner->imm_dom; + } + } + } + + return true; +} + +/* + * Compute each node's children in the dominance tree from the immediate + * dominator information. We do this in three stages: + * + * 1. Calculate the number of children each node has + * 2. Allocate arrays, setting the number of children to 0 again + * 3. For each node, add itself to its parent's list of children, using + * num_dom_children as an index - at the end of this step, num_dom_children + * for each node will be the same as it was at the end of step #1. + */ + +static bool +block_count_children(nir_block *block, void *state) +{ + (void) state; + + if (block->imm_dom) + block->imm_dom->num_dom_children++; + + return true; +} + +static bool +block_alloc_children(nir_block *block, void *state) +{ + void *mem_ctx = state; + + block->dom_children = ralloc_array(mem_ctx, nir_block *, + block->num_dom_children); + block->num_dom_children = 0; + + return true; +} + +static bool +block_add_child(nir_block *block, void *state) +{ + (void) state; + + if (block->imm_dom) + block->imm_dom->dom_children[block->imm_dom->num_dom_children++] = block; + + return true; +} + +static void +calc_dom_children(nir_function_impl* impl) +{ + void *mem_ctx = ralloc_parent(impl); + + nir_foreach_block(impl, block_count_children, NULL); + nir_foreach_block(impl, block_alloc_children, mem_ctx); + nir_foreach_block(impl, block_add_child, NULL); +} + +void +nir_calc_dominance_impl(nir_function_impl *impl) +{ + if (!impl->dominance_dirty) + return; + + nir_index_blocks(impl); + + dom_state state; + state.impl = impl; + state.progress = true; + + nir_foreach_block(impl, init_block_cb, &state); + + while (state.progress) { + state.progress = false; + nir_foreach_block(impl, calc_dominance_cb, &state); + } + + nir_foreach_block(impl, calc_dom_frontier_cb, &state); + + impl->start_block->imm_dom = NULL; + + calc_dom_children(impl); + + impl->dominance_dirty = false; +} + +void +nir_calc_dominance(nir_shader *shader) +{ + nir_foreach_overload(shader, overload) { + if (overload->impl) + nir_calc_dominance_impl(overload->impl); + } +} + +static bool +dump_block_dom(nir_block *block, void *state) +{ + FILE *fp = (FILE *) state; + if (block->imm_dom) + fprintf(fp, "\t%u -> %u\n", block->imm_dom->index, block->index); + return true; +} + +void +nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp) +{ + fprintf(fp, "digraph doms_%s {\n", impl->overload->function->name); + nir_foreach_block(impl, dump_block_dom, fp); + fprintf(fp, "}\n\n"); +} + +void +nir_dump_dom_tree(nir_shader *shader, FILE *fp) +{ + nir_foreach_overload(shader, overload) { + if (overload->impl) + nir_dump_dom_tree_impl(overload->impl, fp); + } +} + +static bool +dump_block_dom_frontier(nir_block *block, void *state) +{ + FILE *fp = (FILE *) state; + + fprintf(fp, "DF(%u) = {", block->index); + struct set_entry *entry; + set_foreach(block->dom_frontier, entry) { + nir_block *df = (nir_block *) entry->key; + fprintf(fp, "%u, ", df->index); + } + fprintf(fp, "}\n"); + return true; +} + +void +nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp) +{ + nir_foreach_block(impl, dump_block_dom_frontier, fp); +} + +void +nir_dump_dom_frontier(nir_shader *shader, FILE *fp) +{ + nir_foreach_overload(shader, overload) { + if (overload->impl) + nir_dump_dom_frontier_impl(overload->impl, fp); + } +} + +static bool +dump_block_succs(nir_block *block, void *state) +{ + FILE *fp = (FILE *) state; + if (block->successors[0]) + fprintf(fp, "\t%u -> %u\n", block->index, block->successors[0]->index); + if (block->successors[1]) + fprintf(fp, "\t%u -> %u\n", block->index, block->successors[1]->index); + return true; +} + +void +nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp) +{ + fprintf(fp, "digraph cfg_%s {\n", impl->overload->function->name); + nir_foreach_block(impl, dump_block_succs, fp); + fprintf(fp, "}\n\n"); +} + +void +nir_dump_cfg(nir_shader *shader, FILE *fp) +{ + nir_foreach_overload(shader, overload) { + if (overload->impl) + nir_dump_cfg_impl(overload->impl, fp); + } +} |