diff options
author | Ian Romanick <[email protected]> | 2015-11-11 11:01:46 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-01-11 15:38:04 -0800 |
commit | b03ee127d8b064af13ab8874548ed39885c14094 (patch) | |
tree | c7377c8fe6fb5a5a2e1021d40193290c99a15352 | |
parent | d4094f64c1c1d94125931c95a2dad04ab1261ff2 (diff) |
meta/decompress: Save and restore the sampler using gl_sampler_object instead of GL API object handle
Some meta operations can be called recursively. Future changes (the
"Don't pollute the ... namespace" changes) will cause objects with
invalid names to be used. If a nested meta operation tries to restore
an object named 0xDEADBEEF, it will fail.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 3fc966c8f40..385ea6449b8 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3017,7 +3017,7 @@ decompress_texture_image(struct gl_context *ctx, GLenum rbFormat; GLenum faceTarget; struct vertex verts[4]; - GLuint samplerSave; + struct gl_sampler_object *samp_obj_save = NULL; GLenum status; const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader; @@ -3067,8 +3067,8 @@ decompress_texture_image(struct gl_context *ctx, _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE | MESA_META_DRAW_BUFFERS)); - samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? - ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; + _mesa_reference_sampler_object(ctx, &samp_obj_save, + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); /* Create/bind FBO/renderbuffer */ if (decompress_fbo->FBO == 0) { @@ -3223,7 +3223,8 @@ decompress_texture_image(struct gl_context *ctx, if (!use_glsl_version) _mesa_set_enable(ctx, target, GL_FALSE); - _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save); + _mesa_reference_sampler_object(ctx, &samp_obj_save, NULL); _mesa_meta_end(ctx); |