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authorBrian Paul <[email protected]>2010-01-05 21:25:56 -0700
committerBrian Paul <[email protected]>2010-01-05 21:25:56 -0700
commita6975507adb12e2147ede43224b2e21b4e7fc3ae (patch)
tree293219e4c630c5031cff1c7773df2eece102fc15
parentd4f2d6556ec0bdaf7ef07fd34fa5d8a355fe2ec0 (diff)
docs: added more GL3 items
-rw-r--r--docs/GL3.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 8ca4e7b786b..df3fd745498 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -13,7 +13,7 @@ Feature Status
GL 3.0:
GLSL changes (GL_EXT_gpu_shader4, etc) not started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast only)
+Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_APPLE_flush_buffer_range) not started
Float textures, renderbuffers some infrastructure done
Framebuffer objects (GL_EXT_framebuffer_object) DONE
@@ -30,6 +30,10 @@ Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
glClearBuffer commands DONE, except for dispatch
glGetStringi command DONE, except for dispatch
+glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
+glVertexAttribI commands not started
+glBindFragDataLocation, glGetFragDataLocation cmds not started
+glBindBufferRange, glBindBufferBase commands not started
GL 3.1: