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authorPlamena Manolova <[email protected]>2016-03-15 20:39:49 +0200
committerKenneth Graunke <[email protected]>2016-03-15 15:49:48 -0700
commit9d9965c06f18f7d609933e511b98514570e85909 (patch)
tree2314c500b0c5d21011fc986d2942fda0a0d510c2
parente103b52aec773537d2821d8acc42ac9caa2a4b17 (diff)
mesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabled
When a user defines a point size array and enables it, the point size value set via glPointSize should be ignored. To achieve this, we can simply toggle ctx->VertexProgram.PointSizeEnabled. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187 Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/enable.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 3985457f21a..b90a60ba03f 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -105,6 +105,8 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_POINT_SIZE_ARRAY_OES:
var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.PointSizeEnabled = state;
break;
/* GL_NV_primitive_restart */