diff options
author | Ian Romanick <[email protected]> | 2014-10-20 14:50:55 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-10-24 19:54:38 -0700 |
commit | 9cdf2f78fc123b9bfd2ff23f6d5cd4e834596c2b (patch) | |
tree | 6a070b7f93a7c4d5b77aee85bc5375e90440b7af | |
parent | fefead3b63584603278b3388cc9c426a8a44e92c (diff) |
mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Just remove the parameter.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/main.cpp | 2 | ||||
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 3 | ||||
-rw-r--r-- | src/glsl/standalone_scaffolding.h | 3 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 5 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.h | 3 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
6 files changed, 7 insertions, 11 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 96d39153066..9b36a1feda1 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -403,7 +403,7 @@ main(int argc, char **argv) } if ((status == EXIT_SUCCESS) && do_link) { - _mesa_clear_shader_program_data(ctx, whole_program); + _mesa_clear_shader_program_data(whole_program); link_shaders(ctx, whole_program); status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index a635c969515..67b0d0c822c 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -84,8 +84,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) } void -_mesa_clear_shader_program_data(struct gl_context *ctx, - struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(struct gl_shader_program *shProg) { unsigned i; diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index b805f4046f5..895dd2782fb 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -45,8 +45,7 @@ extern "C" struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); extern "C" void -_mesa_clear_shader_program_data(struct gl_context *, - struct gl_shader_program *); +_mesa_clear_shader_program_data(struct gl_shader_program *); extern "C" void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 785baa2b252..15c736e4fc5 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -277,8 +277,7 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name) * Clear (free) the shader program state that gets produced by linking. */ void -_mesa_clear_shader_program_data(struct gl_context *ctx, - struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(struct gl_shader_program *shProg) { unsigned i; @@ -332,7 +331,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, assert(shProg->Type == GL_SHADER_PROGRAM_MESA); - _mesa_clear_shader_program_data(ctx, shProg); + _mesa_clear_shader_program_data(shProg); if (shProg->AttributeBindings) { string_to_uint_map_dtor(shProg->AttributeBindings); diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index d72919c1f09..be1e44e8d5a 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -82,8 +82,7 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, const char *caller); extern void -_mesa_clear_shader_program_data(struct gl_context *ctx, - struct gl_shader_program *shProg); +_mesa_clear_shader_program_data(struct gl_shader_program *shProg); extern void _mesa_free_shader_program_data(struct gl_context *ctx, diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b3e04d7b605..5cd9058221d 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3020,7 +3020,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { unsigned int i; - _mesa_clear_shader_program_data(ctx, prog); + _mesa_clear_shader_program_data(prog); prog->LinkStatus = GL_TRUE; |