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authorChad Versace <[email protected]>2017-05-02 18:12:38 -0700
committerChad Versace <[email protected]>2017-05-03 16:45:48 -0700
commit9c2b74ba2a508d2833f288f9974cba02dfaecbec (patch)
tree46c7f346636a200f57bbf29c2b4b1bcfcabbdcf5
parent4201cc2dd3aaa4b6c15c52037b3a6413274082ec (diff)
egl: Emit error when EGLSurface is lost
Add a new bool, _EGLSurface::Lost, and check it in eglMakeCurrent and eglSwapBuffers. The EGL 1.5 spec says that those functions emit errors when the native surface is no longer valid. This patch just updates core EGL. No driver sets _EGLSurface::Lost yet. I discovered that Mesa failed to detect lost surfaces while debugging an Android CTS camera test, android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface. This patch doesn't fix the test though, though, because the test expects EGL_BAD_SURFACE when the surface becomes lost, and this patch actually complies with the EGL spec. If I interpreted the EGL spec correctly, EGL_BAD_NATIVE_WINDOW or EGL_BAD_CURRENT_SURFACE is the correct error. Cc: Tomasz Figa <[email protected]> Cc: Nicolas Boichat <[email protected]> Cc: Tapani Pälli <[email protected]>
-rw-r--r--src/egl/main/eglapi.c36
-rw-r--r--src/egl/main/eglsurface.c1
-rw-r--r--src/egl/main/eglsurface.h5
3 files changed, 42 insertions, 0 deletions
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index fc243a58e8c..a459b9ffcdf 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -828,6 +828,33 @@ eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read,
RETURN_EGL_ERROR(disp, EGL_BAD_MATCH, EGL_FALSE);
}
+ _EGLThreadInfo *t =_eglGetCurrentThread();
+ _EGLContext *old_ctx = t->CurrentContext;
+ _EGLSurface *old_draw_surf = old_ctx ? old_ctx->DrawSurface : NULL;
+ _EGLSurface *old_read_surf = old_ctx ? old_ctx->ReadSurface : NULL;
+
+ /* From the EGL 1.5 spec, Section 3.7.3 Binding Context and Drawables:
+ *
+ * If the previous context of the calling thread has unflushed commands,
+ * and the previous surface is no longer valid, an
+ * EGL_BAD_CURRENT_SURFACE error is generated.
+ *
+ * It's difficult to check if the context has unflushed commands, but it's
+ * easy to check if the surface is no longer valid.
+ */
+ if (old_draw_surf && old_draw_surf->Lost)
+ RETURN_EGL_ERROR(disp, EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
+ if (old_read_surf && old_read_surf->Lost)
+ RETURN_EGL_ERROR(disp, EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
+
+ /* If a native window underlying either draw or read is no longer valid,
+ * an EGL_BAD_NATIVE_WINDOW error is generated.
+ */
+ if (draw_surf && draw_surf->Lost)
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_FALSE);
+ if (read_surf && read_surf->Lost)
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_FALSE);
+
ret = drv->API.MakeCurrent(drv, disp, draw_surf, read_surf, context);
RETURN_EGL_EVAL(disp, ret);
@@ -1215,6 +1242,15 @@ eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
RETURN_EGL_ERROR(disp, EGL_BAD_SURFACE, EGL_FALSE);
#endif
+ /* From the EGL 1.5 spec:
+ *
+ * If eglSwapBuffers is called and the native window associated with
+ * surface is no longer valid, an EGL_BAD_NATIVE_WINDOW error is
+ * generated.
+ */
+ if (surf->Lost)
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_FALSE);
+
ret = drv->API.SwapBuffers(drv, disp, surf);
RETURN_EGL_EVAL(disp, ret);
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index 04f42caf79e..e935c832713 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -295,6 +295,7 @@ _eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
_eglInitResource(&surf->Resource, sizeof(*surf), dpy);
surf->Type = type;
surf->Config = conf;
+ surf->Lost = EGL_FALSE;
surf->Width = 0;
surf->Height = 0;
diff --git a/src/egl/main/eglsurface.h b/src/egl/main/eglsurface.h
index fc799ee43dc..f13cf49741b 100644
--- a/src/egl/main/eglsurface.h
+++ b/src/egl/main/eglsurface.h
@@ -56,6 +56,11 @@ struct _egl_surface
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
+ /* The native surface is lost. The EGL spec requires certain functions
+ * to generate EGL_BAD_NATIVE_WINDOW when given this surface.
+ */
+ EGLBoolean Lost;
+
/* attributes set by attribute list */
EGLint Width, Height;
EGLenum TextureFormat;