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authorMarek Olšák <[email protected]>2016-01-09 14:33:38 +0100
committerMarek Olšák <[email protected]>2016-02-09 21:19:51 +0100
commit9483fcc7f24d7e144530084bc38e5c325013a130 (patch)
tree3c77975a3bb781fcbac700967345963c46c02fb8
parentc379c2540b7343b02a4c1b4d3cad3c194729d617 (diff)
radeonsi: don't force gl_SampleMaskIn to 1 for smoothing
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index d9006bc3d6a..68ce3871b7e 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1057,7 +1057,6 @@ static void declare_system_value(
struct si_shader_context *si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
struct lp_build_context *bld = &radeon_bld->soa.bld_base.base;
- struct lp_build_context *uint_bld = &radeon_bld->soa.bld_base.uint_bld;
struct gallivm_state *gallivm = &radeon_bld->gallivm;
LLVMValueRef value = 0;
@@ -1133,12 +1132,10 @@ static void declare_system_value(
}
case TGSI_SEMANTIC_SAMPLEMASK:
- /* Smoothing isn't MSAA in GL, but it's MSAA in hardware.
- * Therefore, force gl_SampleMaskIn to 1 for GL. */
- if (si_shader_ctx->shader->key.ps.poly_line_smoothing)
- value = uint_bld->one;
- else
- value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_SAMPLE_COVERAGE);
+ /* This can only occur with the OpenGL Core profile, which
+ * doesn't support smoothing.
+ */
+ value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_SAMPLE_COVERAGE);
break;
case TGSI_SEMANTIC_TESSCOORD: