diff options
author | Jason Ekstrand <[email protected]> | 2016-08-09 19:30:13 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-08-19 03:11:29 -0700 |
commit | 93d2b5c57632f5cc57e71511bc6e33f8474e40fd (patch) | |
tree | 207899cd5723d9d47ee992c27c01ec341878a6eb | |
parent | 16a9fcbbb688537ac2e8f952e683d63eb7c688e8 (diff) |
i965/blorp: Remove no longer used state setup helpers
Now that we're using genxml for everything, we no longer need the
hand-rolled state emit helpers.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/blorp_priv.h | 79 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_emit.c | 577 |
3 files changed, 0 insertions, 657 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 51c3205e5d2..5ea7b968fd8 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -103,7 +103,6 @@ i965_FILES = \ brw_binding_tables.c \ brw_blorp.c \ brw_blorp.h \ - brw_blorp_emit.c \ brw_cc.c \ brw_clear.c \ brw_clip.c \ diff --git a/src/mesa/drivers/dri/i965/blorp_priv.h b/src/mesa/drivers/dri/i965/blorp_priv.h index 3ca1c223416..582677cbafc 100644 --- a/src/mesa/drivers/dri/i965/blorp_priv.h +++ b/src/mesa/drivers/dri/i965/blorp_priv.h @@ -309,85 +309,6 @@ brw_blorp_emit_surface_state(struct brw_context *brw, uint32_t read_domains, uint32_t write_domain, bool is_render_target); -void -gen6_blorp_init(struct brw_context *brw); - -void -gen6_blorp_emit_vertices(struct brw_context *brw, - const struct brw_blorp_params *params); - -uint32_t -gen6_blorp_emit_blend_state(struct brw_context *brw, - const struct brw_blorp_params *params); - -uint32_t -gen6_blorp_emit_cc_state(struct brw_context *brw); - -uint32_t -gen6_blorp_emit_wm_constants(struct brw_context *brw, - const struct brw_blorp_params *params); - -uint32_t -gen6_blorp_emit_binding_table(struct brw_context *brw, - uint32_t wm_surf_offset_renderbuffer, - uint32_t wm_surf_offset_texture); - -uint32_t -gen6_blorp_emit_depth_stencil_state(struct brw_context *brw, - const struct brw_blorp_params *params); - -void -gen6_blorp_emit_clip_disable(struct brw_context *brw); - -void -gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, - const struct brw_blorp_params *params); - -uint32_t -gen6_blorp_emit_sampler_state(struct brw_context *brw, - unsigned tex_filter, unsigned max_lod, - bool non_normalized_coords); -void -gen7_blorp_emit_urb_config(struct brw_context *brw, - const struct brw_blorp_params *params); - -void -gen7_blorp_emit_blend_state_pointer(struct brw_context *brw, - uint32_t cc_blend_state_offset); - -void -gen7_blorp_emit_cc_state_pointer(struct brw_context *brw, - uint32_t cc_state_offset); - -void -gen7_blorp_emit_cc_viewport(struct brw_context *brw); - -void -gen7_blorp_emit_te_disable(struct brw_context *brw); - -void -gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw, - uint32_t wm_bind_bo_offset); - -void -gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw, - uint32_t sampler_offset); - -void -gen7_blorp_emit_clear_params(struct brw_context *brw, - const struct brw_blorp_params *params); - -void -gen7_blorp_emit_constant_ps(struct brw_context *brw, - uint32_t wm_push_const_offset); - -void -gen7_blorp_emit_constant_ps_disable(struct brw_context *brw); - -void -gen7_blorp_emit_primitive(struct brw_context *brw, - const struct brw_blorp_params *params); - /** \} */ #ifdef __cplusplus diff --git a/src/mesa/drivers/dri/i965/brw_blorp_emit.c b/src/mesa/drivers/dri/i965/brw_blorp_emit.c deleted file mode 100644 index c0a7e55195c..00000000000 --- a/src/mesa/drivers/dri/i965/brw_blorp_emit.c +++ /dev/null @@ -1,577 +0,0 @@ -/* - * Copyright © 2011 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include <assert.h> - -#include "intel_batchbuffer.h" -#include "intel_mipmap_tree.h" - -#include "brw_context.h" -#include "brw_defines.h" -#include "brw_state.h" - -#include "blorp_priv.h" -#include "vbo/vbo.h" -#include "brw_draw.h" - -static void -gen6_blorp_emit_input_varying_data(struct brw_context *brw, - const struct brw_blorp_params *params, - unsigned *offset, - unsigned *size) -{ - const unsigned vec4_size_in_bytes = 4 * sizeof(float); - const unsigned max_num_varyings = - DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes); - const unsigned num_varyings = params->wm_prog_data->num_varying_inputs; - - *size = num_varyings * vec4_size_in_bytes; - - const float *const inputs_src = (const float *)¶ms->wm_inputs; - float *inputs = (float *)brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER, - *size, 32, offset); - - /* Walk over the attribute slots, determine if the attribute is used by - * the program and when necessary copy the values from the input storage to - * the vertex data buffer. - */ - for (unsigned i = 0; i < max_num_varyings; i++) { - const gl_varying_slot attr = VARYING_SLOT_VAR0 + i; - - if (!(params->wm_prog_data->inputs_read & BITFIELD64_BIT(attr))) - continue; - - memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes); - - inputs += 4; - } -} - -static void -gen6_blorp_emit_vertex_data(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - uint32_t vertex_offset; - uint32_t const_data_offset = 0; - unsigned const_data_size = 0; - - /* Setup VBO for the rectangle primitive.. - * - * A rectangle primitive (3DPRIM_RECTLIST) consists of only three - * vertices. The vertices reside in screen space with DirectX coordinates - * (that is, (0, 0) is the upper left corner). - * - * v2 ------ implied - * | | - * | | - * v0 ----- v1 - * - * Since the VS is disabled, the clipper loads each VUE directly from - * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and - * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows: - * dw0: Reserved, MBZ. - * dw1: Render Target Array Index. The HiZ op does not use indexed - * vertices, so set the dword to 0. - * dw2: Viewport Index. The HiZ op disables viewport mapping and - * scissoring, so set the dword to 0. - * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so - * set the dword to 0. - * dw4: Vertex Position X. - * dw5: Vertex Position Y. - * dw6: Vertex Position Z. - * dw7: Vertex Position W. - * - * dw8: Flat vertex input 0 - * dw9: Flat vertex input 1 - * ... - * dwn: Flat vertex input n - 8 - * - * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1 - * "Vertex URB Entry (VUE) Formats". - * - * Only vertex position X and Y are going to be variable, Z is fixed to - * zero and W to one. Header words dw0-3 are all zero. There is no need to - * include the fixed values in the vertex buffer. Vertex fetcher can be - * instructed to fill vertex elements with constant values of one and zero - * instead of reading them from the buffer. - * Flat inputs are program constants that are not interpolated. Moreover - * their values will be the same between vertices. - * - * See the vertex element setup below. - */ - const float vertices[] = { - /* v0 */ (float)params->x0, (float)params->y1, - /* v1 */ (float)params->x1, (float)params->y1, - /* v2 */ (float)params->x0, (float)params->y0, - }; - - float *const vertex_data = (float *)brw_state_batch( - brw, AUB_TRACE_VERTEX_BUFFER, - sizeof(vertices), 32, - &vertex_offset); - memcpy(vertex_data, vertices, sizeof(vertices)); - - if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs) - gen6_blorp_emit_input_varying_data(brw, params, - &const_data_offset, - &const_data_size); - - /* 3DSTATE_VERTEX_BUFFERS */ - const int num_buffers = 1 + (const_data_size > 0); - const int batch_length = 1 + 4 * num_buffers; - - BEGIN_BATCH(batch_length); - OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2)); - - const unsigned blorp_num_vue_elems = 2; - const unsigned stride = blorp_num_vue_elems * sizeof(float); - EMIT_VERTEX_BUFFER_STATE(brw, 0 /* buffer_nr */, brw->batch.bo, - vertex_offset, vertex_offset + sizeof(vertices), - stride, 0 /* steprate */); - - if (const_data_size) { - /* Tell vertex fetcher not to advance the pointer in the buffer when - * moving to the next vertex. This will effectively provide the same - * data for all the vertices. For flat inputs only the data provided - * for the first provoking vertex actually matters. - */ - const unsigned stride_zero = 0; - EMIT_VERTEX_BUFFER_STATE(brw, 1 /* buffer_nr */, brw->batch.bo, - const_data_offset, - const_data_offset + const_data_size, - stride_zero, 0 /* step_rate */); - } - - ADVANCE_BATCH(); -} - -void -gen6_blorp_emit_vertices(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - gen6_blorp_emit_vertex_data(brw, params); - - const unsigned num_varyings = - params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; - const unsigned num_elements = 2 + num_varyings; - const int batch_length = 1 + 2 * num_elements; - - BEGIN_BATCH(batch_length); - - /* 3DSTATE_VERTEX_ELEMENTS - * - * Fetch dwords 0 - 7 from each VUE. See the comments above where - * the vertex_bo is filled with data. First element contains dwords - * for the VUE header, second the actual position values and the - * remaining contain the flat inputs. - */ - { - OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2)); - /* Element 0 */ - OUT_BATCH(GEN6_VE0_VALID | - BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | - 0 << BRW_VE0_SRC_OFFSET_SHIFT); - OUT_BATCH(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT | - BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT | - BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT | - BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT); - /* Element 1 */ - OUT_BATCH(GEN6_VE0_VALID | - BRW_SURFACEFORMAT_R32G32_FLOAT << BRW_VE0_FORMAT_SHIFT | - 0 << BRW_VE0_SRC_OFFSET_SHIFT); - OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | - BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | - BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT | - BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT); - } - - for (unsigned i = 0; i < num_varyings; ++i) { - /* Element 2 + i */ - OUT_BATCH(1 << GEN6_VE0_INDEX_SHIFT | - GEN6_VE0_VALID | - BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | - (i * 4 * sizeof(float)) << BRW_VE0_SRC_OFFSET_SHIFT); - OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | - BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | - BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT | - BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT); - } - - ADVANCE_BATCH(); -} - - -/* BLEND_STATE */ -uint32_t -gen6_blorp_emit_blend_state(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - uint32_t cc_blend_state_offset; - - assume(params->num_draw_buffers); - - const unsigned size = params->num_draw_buffers * - sizeof(struct gen6_blend_state); - struct gen6_blend_state *blend = (struct gen6_blend_state *) - brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64, - &cc_blend_state_offset); - - memset(blend, 0, size); - - for (unsigned i = 0; i < params->num_draw_buffers; ++i) { - blend[i].blend1.pre_blend_clamp_enable = 1; - blend[i].blend1.post_blend_clamp_enable = 1; - blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; - - blend[i].blend1.write_disable_r = params->color_write_disable[0]; - blend[i].blend1.write_disable_g = params->color_write_disable[1]; - blend[i].blend1.write_disable_b = params->color_write_disable[2]; - blend[i].blend1.write_disable_a = params->color_write_disable[3]; - } - - return cc_blend_state_offset; -} - - -/* CC_STATE */ -uint32_t -gen6_blorp_emit_cc_state(struct brw_context *brw) -{ - uint32_t cc_state_offset; - - struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *) - brw_state_batch(brw, AUB_TRACE_CC_STATE, - sizeof(gen6_color_calc_state), 64, - &cc_state_offset); - memset(cc, 0, sizeof(*cc)); - - return cc_state_offset; -} - - -/** - * \param out_offset is relative to - * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. - */ -uint32_t -gen6_blorp_emit_depth_stencil_state(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - uint32_t depthstencil_offset; - - struct gen6_depth_stencil_state *state; - state = (struct gen6_depth_stencil_state *) - brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE, - sizeof(*state), 64, - &depthstencil_offset); - memset(state, 0, sizeof(*state)); - - /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2: - * - 7.5.3.1 Depth Buffer Clear - * - 7.5.3.2 Depth Buffer Resolve - * - 7.5.3.3 Hierarchical Depth Buffer Resolve - */ - state->ds2.depth_write_enable = 1; - if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) { - state->ds2.depth_test_enable = 1; - state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER; - } - - return depthstencil_offset; -} - - -/* BINDING_TABLE. See brw_wm_binding_table(). */ -uint32_t -gen6_blorp_emit_binding_table(struct brw_context *brw, - uint32_t wm_surf_offset_renderbuffer, - uint32_t wm_surf_offset_texture) -{ - uint32_t wm_bind_bo_offset; - uint32_t *bind = (uint32_t *) - brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, - sizeof(uint32_t) * - BRW_BLORP_NUM_BINDING_TABLE_ENTRIES, - 32, /* alignment */ - &wm_bind_bo_offset); - bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] = - wm_surf_offset_renderbuffer; - bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture; - - return wm_bind_bo_offset; -} - - -/** - * SAMPLER_STATE. See brw_update_sampler_state(). - */ -uint32_t -gen6_blorp_emit_sampler_state(struct brw_context *brw, - unsigned tex_filter, unsigned max_lod, - bool non_normalized_coords) -{ - uint32_t sampler_offset; - uint32_t *sampler_state = (uint32_t *) - brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset); - - unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | - BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | - BRW_ADDRESS_ROUNDING_ENABLE_R_MIN | - BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | - BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | - BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; - - /* XXX: I don't think that using firstLevel, lastLevel works, - * because we always setup the surface state as if firstLevel == - * level zero. Probably have to subtract firstLevel from each of - * these: - */ - brw_emit_sampler_state(brw, - sampler_state, - sampler_offset, - tex_filter, /* min filter */ - tex_filter, /* mag filter */ - BRW_MIPFILTER_NONE, - BRW_ANISORATIO_2, - address_rounding, - BRW_TEXCOORDMODE_CLAMP, - BRW_TEXCOORDMODE_CLAMP, - BRW_TEXCOORDMODE_CLAMP, - 0, /* min LOD */ - max_lod, - 0, /* LOD bias */ - 0, /* shadow function */ - non_normalized_coords, - 0); /* border color offset - unused */ - - return sampler_offset; -} - - -/* 3DSTATE_CLIP - * - * Disable the clipper. - * - * The BLORP op emits a rectangle primitive, which requires clipping to - * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1 - * Section 1.3 "3D Primitives Overview": - * RECTLIST: - * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip - * Mode should be set to a value other than CLIPMODE_NORMAL. - * - * Also disable perspective divide. This doesn't change the clipper's - * output, but does spare a few electrons. - */ -void -gen6_blorp_emit_clip_disable(struct brw_context *brw) -{ - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2)); - OUT_BATCH(0); - OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_DRAWING_RECTANGLE */ -void -gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2)); - OUT_BATCH(0); - OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) | - ((MAX2(params->y1, params->y0) - 1) << 16)); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/* Once vertex fetcher has written full VUE entries with complete - * header the space requirement is as follows per vertex (in bytes): - * - * Header Position Program constants - * +--------+------------+-------------------+ - * | 16 | 16 | n x 16 | - * +--------+------------+-------------------+ - * - * where 'n' stands for number of varying inputs expressed as vec4s. - * - * The URB size is in turn expressed in 64 bytes (512 bits). - */ -static unsigned -gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params) -{ - const unsigned num_varyings = - params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; - const unsigned total_needed = 16 + 16 + num_varyings * 16; - - return DIV_ROUND_UP(total_needed, 64); -} - -/* 3DSTATE_URB_VS - * 3DSTATE_URB_HS - * 3DSTATE_URB_DS - * 3DSTATE_URB_GS - * - * If the 3DSTATE_URB_VS is emitted, than the others must be also. - * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS: - * - * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be - * programmed in order for the programming of this state to be - * valid. - */ -void -gen7_blorp_emit_urb_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params); - - if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) && - brw->urb.vsize >= vs_entry_size) - return; - - brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE; - - gen7_upload_urb(brw, vs_entry_size, false, false); -} - - -/* 3DSTATE_BLEND_STATE_POINTERS */ -void -gen7_blorp_emit_blend_state_pointer(struct brw_context *brw, - uint32_t cc_blend_state_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(cc_blend_state_offset | 1); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_CC_STATE_POINTERS */ -void -gen7_blorp_emit_cc_state_pointer(struct brw_context *brw, - uint32_t cc_state_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(cc_state_offset | 1); - ADVANCE_BATCH(); -} - -void -gen7_blorp_emit_cc_viewport(struct brw_context *brw) -{ - struct brw_cc_viewport *ccv; - uint32_t cc_vp_offset; - - ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, - sizeof(*ccv), 32, - &cc_vp_offset); - ccv->min_depth = 0.0; - ccv->max_depth = 1.0; - - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2)); - OUT_BATCH(cc_vp_offset); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_TE - * - * Disable the tesselation engine. - */ -void -gen7_blorp_emit_te_disable(struct brw_context *brw) -{ - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -void -gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw, - uint32_t wm_bind_bo_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2)); - OUT_BATCH(wm_bind_bo_offset); - ADVANCE_BATCH(); -} - - -void -gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw, - uint32_t sampler_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2)); - OUT_BATCH(sampler_offset); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_CLEAR_PARAMS - * - * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4 - * 3DSTATE_CLEAR_PARAMS: - * 3DSTATE_CLEAR_PARAMS must always be programmed in the along - * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, - * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER). - */ -void -gen7_blorp_emit_clear_params(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(3); - OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); - OUT_BATCH(params->depth.clear_color.u32[0]); - OUT_BATCH(GEN7_DEPTH_CLEAR_VALID); - ADVANCE_BATCH(); -} - - -/* 3DPRIMITIVE */ -void -gen7_blorp_emit_primitive(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(7); - OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2)); - OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL | - _3DPRIM_RECTLIST); - OUT_BATCH(3); /* vertex count per instance */ - OUT_BATCH(0); - OUT_BATCH(params->num_layers); /* instance count */ - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} |