diff options
author | Ian Romanick <[email protected]> | 2015-10-07 14:26:29 -0700 |
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committer | Ian Romanick <[email protected]> | 2015-10-12 10:15:14 -0700 |
commit | 92635a84a7f464b827baa406578420dd6109e1a4 (patch) | |
tree | 78259e87ad78d0e5527ef8e84dd569780b0b32f8 | |
parent | 05e4601c6b9ce456cc4a4c395677a22125d889d2 (diff) |
glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Fixes:
ES3-CTS.shaders.negative.constant_sequence
spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag
v2: Fix a couple copy-and-paste mistake in the spec quotations.
Suggested by Matt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.6 11.0" <[email protected]>
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index a5a9cc078f6..23ded46f26c 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3322,8 +3322,49 @@ process_initializer(ir_variable *var, ast_declaration *decl, if (new_rhs != NULL) { rhs = new_rhs; + /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec + * says: + * + * "A constant expression is one of + * + * ... + * + * - an expression formed by an operator on operands that are + * all constant expressions, including getting an element of + * a constant array, or a field of a constant structure, or + * components of a constant vector. However, the sequence + * operator ( , ) and the assignment operators ( =, +=, ...) + * are not included in the operators that can create a + * constant expression." + * + * Section 12.43 (Sequence operator and constant expressions) says: + * + * "Should the following construct be allowed? + * + * float a[2,3]; + * + * The expression within the brackets uses the sequence operator + * (',') and returns the integer 3 so the construct is declaring + * a single-dimensional array of size 3. In some languages, the + * construct declares a two-dimensional array. It would be + * preferable to make this construct illegal to avoid confusion. + * + * One possibility is to change the definition of the sequence + * operator so that it does not return a constant-expression and + * hence cannot be used to declare an array size. + * + * RESOLUTION: The result of a sequence operator is not a + * constant-expression." + * + * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec + * contains language almost identical to the section 4.3.3 in the + * GLSL ES 3.00.4 spec. This is a new limitation for these GLSL + * versions. + */ ir_constant *constant_value = rhs->constant_expression_value(); - if (!constant_value) { + if (!constant_value || + (state->is_version(430, 300) && + decl->initializer->has_sequence_subexpression())) { const char *const variable_mode = (type->qualifier.flags.q.constant) ? "const" |