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authorIlia Mirkin <[email protected]>2015-05-23 17:35:42 -0400
committerIlia Mirkin <[email protected]>2015-05-23 17:55:21 -0400
commit921917c8d8e707dd854e7be05fba7a3e55bc71bf (patch)
treea5aae07abc5f84d5d52b31abf90d0c58e5d27f9f
parent6ca67f62e885f0e42c0cef2db5c0ae837adfe646 (diff)
nvc0: a geometry shader can have up to 1024 vertices output
The 1024 is already reported everywhere, not sure where this 0x1ff came from. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.5 10.6" <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 55896955ca2..4a47cb2d164 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -392,7 +392,7 @@ nvc0_gp_gen_header(struct nvc0_program *gp, struct nv50_ir_prog_info *info)
break;
}
- gp->hdr[4] = info->prop.gp.maxVertices & 0x1ff;
+ gp->hdr[4] = MIN2(info->prop.gp.maxVertices, 1024);
return nvc0_vtgp_gen_header(gp, info);
}