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authorBrian Paul <[email protected]>2009-04-17 13:55:58 -0600
committerBrian Paul <[email protected]>2009-04-17 16:10:26 -0600
commit905130852ac481cb286b0215d8c61e9eb6845520 (patch)
treea534ed4be500adb4625028e91847b95cdd4d2f15
parent4c13cb65a0ee44d10298a1efe78c901c642b7ebe (diff)
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
-rw-r--r--src/mesa/shader/prog_parameter.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index e9ed3985ee2..bcd8c5d9dc0 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -327,15 +327,16 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
else {
GLuint i;
const GLint size = 1; /* a sampler is basically a texture unit number */
- GLfloat value;
+ GLfloat value[4];
GLint numSamplers = 0;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
numSamplers++;
}
- value = (GLfloat) numSamplers;
+ value[0] = (GLfloat) numSamplers;
+ value[1] = value[2] = value[3] = 0.0F;
(void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, datatype, &value, NULL, 0x0);
+ size, datatype, value, NULL, 0x0);
return numSamplers;
}
}