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authorEric Anholt <[email protected]>2014-08-12 10:06:48 -0700
committerEric Anholt <[email protected]>2014-08-12 14:19:49 -0700
commit8106722bbca082542f5f256f1cba48c7676611db (patch)
treecd3a761d239b8c7bcca782ca9a0b537db547a4ee
parente1ce61089999905b35e15b2720311d54b80eeccc (diff)
vc4: Claim the GL 2.1 minimum for 3D textures.
We don't actually do them (or even fake them) currently, but it does get us a bunch of unrelated glean glsl1 tests passing, which previously would error out due to glean assuming the minimums on a 3D texture that 2 of the subtests use.
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 4c83db33165..c044c8ee697 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -176,7 +176,8 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return VC4_MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 1;
+ /* Note: Not supported in hardware, just faking it. */
+ return 5;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 0;