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authorSamuel Pitoiset <[email protected]>2017-04-10 19:23:17 +0200
committerSamuel Pitoiset <[email protected]>2017-04-11 10:24:57 +0200
commit768f81b62ba0901b766494af7a29ba9deee83338 (patch)
treefd368cc0b9808a1e2aa0b72bfdc0d1ed8433b32e
parent981ba1c89bdb24c292b85f1ac964cf55f60b1a6b (diff)
glsl: use the BA1 macro for textureQueryLevels()
For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/compiler/glsl/builtin_functions.cpp65
1 files changed, 33 insertions, 32 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 769799595f9..5d62d9f8ee9 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -863,7 +863,7 @@ private:
B0(barrier)
BA2(textureQueryLod);
- B1(textureQueryLevels);
+ BA1(textureQueryLevels);
BA2(textureSamplesIdentical);
B1(dFdx);
B1(dFdy);
@@ -2454,35 +2454,35 @@ builtin_builder::create_builtins()
NULL);
add_function("textureQueryLevels",
- _textureQueryLevels(glsl_type::sampler1D_type),
- _textureQueryLevels(glsl_type::sampler2D_type),
- _textureQueryLevels(glsl_type::sampler3D_type),
- _textureQueryLevels(glsl_type::samplerCube_type),
- _textureQueryLevels(glsl_type::sampler1DArray_type),
- _textureQueryLevels(glsl_type::sampler2DArray_type),
- _textureQueryLevels(glsl_type::samplerCubeArray_type),
- _textureQueryLevels(glsl_type::sampler1DShadow_type),
- _textureQueryLevels(glsl_type::sampler2DShadow_type),
- _textureQueryLevels(glsl_type::samplerCubeShadow_type),
- _textureQueryLevels(glsl_type::sampler1DArrayShadow_type),
- _textureQueryLevels(glsl_type::sampler2DArrayShadow_type),
- _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type),
-
- _textureQueryLevels(glsl_type::isampler1D_type),
- _textureQueryLevels(glsl_type::isampler2D_type),
- _textureQueryLevels(glsl_type::isampler3D_type),
- _textureQueryLevels(glsl_type::isamplerCube_type),
- _textureQueryLevels(glsl_type::isampler1DArray_type),
- _textureQueryLevels(glsl_type::isampler2DArray_type),
- _textureQueryLevels(glsl_type::isamplerCubeArray_type),
-
- _textureQueryLevels(glsl_type::usampler1D_type),
- _textureQueryLevels(glsl_type::usampler2D_type),
- _textureQueryLevels(glsl_type::usampler3D_type),
- _textureQueryLevels(glsl_type::usamplerCube_type),
- _textureQueryLevels(glsl_type::usampler1DArray_type),
- _textureQueryLevels(glsl_type::usampler2DArray_type),
- _textureQueryLevels(glsl_type::usamplerCubeArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler1D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler2D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler3D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::samplerCube_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler1DArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler2DArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::samplerCubeArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler1DShadow_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler2DShadow_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::samplerCubeShadow_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler1DArrayShadow_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::sampler2DArrayShadow_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::samplerCubeArrayShadow_type),
+
+ _textureQueryLevels(texture_query_levels, glsl_type::isampler1D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::isampler2D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::isampler3D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::isamplerCube_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::isampler1DArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::isampler2DArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::isamplerCubeArray_type),
+
+ _textureQueryLevels(texture_query_levels, glsl_type::usampler1D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::usampler2D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::usampler3D_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::usamplerCube_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::usampler1DArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::usampler2DArray_type),
+ _textureQueryLevels(texture_query_levels, glsl_type::usamplerCubeArray_type),
NULL);
@@ -5216,11 +5216,12 @@ builtin_builder::_textureQueryLod(builtin_available_predicate avail,
}
ir_function_signature *
-builtin_builder::_textureQueryLevels(const glsl_type *sampler_type)
+builtin_builder::_textureQueryLevels(builtin_available_predicate avail,
+ const glsl_type *sampler_type)
{
ir_variable *s = in_var(sampler_type, "sampler");
const glsl_type *return_type = glsl_type::int_type;
- MAKE_SIG(return_type, texture_query_levels, 1, s);
+ MAKE_SIG(return_type, avail, 1, s);
ir_texture *tex = new(mem_ctx) ir_texture(ir_query_levels);
tex->set_sampler(var_ref(s), return_type);