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authorEmil Velikov <[email protected]>2016-08-25 12:02:07 +0100
committerEmil Velikov <[email protected]>2016-08-30 14:49:24 +0100
commit7563c39641d07a604f22a9d47861121ce80116f9 (patch)
treebe0801c192e84b986f01ca120daa14fd451efcc3
parenta165e5cb7c85d9d0a2d8e218f7d98d48c699d836 (diff)
egl: treat EGL_OPENGL_API as invalid on Android
At the moment one can use OpenGL in eglBindAPI() only to clear the EGL_OPENGL_BIT from RenderableType and Conformant for _each_ config. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
-rw-r--r--src/egl/main/eglcurrent.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h
index 1e386acdafb..3f8a0b28e38 100644
--- a/src/egl/main/eglcurrent.h
+++ b/src/egl/main/eglcurrent.h
@@ -69,7 +69,13 @@ struct _egl_thread_info
static inline EGLBoolean
_eglIsApiValid(EGLenum api)
{
- return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
+#ifdef ANDROID
+ /* OpenGL is not a valid/supported API on Android */
+ return api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API &&
+ api != EGL_OPENGL_API;
+#else
+ return api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API;
+#endif
}