diff options
author | Brian Paul <[email protected]> | 2016-07-06 17:24:18 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-07-08 12:53:21 -0600 |
commit | 74163475b0834a6151abf0d3c5e947aa026584b8 (patch) | |
tree | 208e92eaba191f4c00b9d94b5727be9f81ae58c2 | |
parent | 0e23f370c99efa3e14ee0ffd0b04fa887f2bc2a5 (diff) |
svga: simplify/fix 1D/2D array resource copies
Fixes the one of the piglit arb_copy_image-targets tests for 1D arrays.
Previously, we were applying the 1D array z/face adjustment twice.
Also simplify the copy_region_vgpu10() function. It never has to copy
multiple array layers/slices. The Mesa code for glCopyImageSubData does
the loop over slices/faces.
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_blit.c | 38 |
1 files changed, 12 insertions, 26 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_blit.c b/src/gallium/drivers/svga/svga_pipe_blit.c index e38f36dc63d..1f6382e06a5 100644 --- a/src/gallium/drivers/svga/svga_pipe_blit.c +++ b/src/gallium/drivers/svga/svga_pipe_blit.c @@ -53,7 +53,6 @@ copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, uint32 srcSubResource, dstSubResource; struct svga_texture *dtex, *stex; SVGA3dCopyBox box; - int i, num_layers = 1; stex = svga_texture(src_tex); dtex = svga_texture(dst_tex); @@ -68,36 +67,21 @@ copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, box.srcy = src_y; box.srcz = src_z; - if (src_tex->target == PIPE_TEXTURE_1D_ARRAY || - src_tex->target == PIPE_TEXTURE_2D_ARRAY) { - /* copy layer by layer */ - box.z = 0; - box.d = 1; - box.srcz = 0; - - num_layers = depth; - src_face = src_z; - dst_face = dst_z; - } - - /* loop over array layers */ - for (i = 0; i < num_layers; i++) { - srcSubResource = (src_face + i) * (src_tex->last_level + 1) + src_level; - dstSubResource = (dst_face + i) * (dst_tex->last_level + 1) + dst_level; + srcSubResource = src_face * (src_tex->last_level + 1) + src_level; + dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level; + ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, + dtex->handle, dstSubResource, + stex->handle, srcSubResource, &box); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, dtex->handle, dstSubResource, stex->handle, srcSubResource, &box); - if (ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, - dtex->handle, dstSubResource, - stex->handle, srcSubResource, &box); - assert(ret == PIPE_OK); - } - - svga_define_texture_level(dtex, dst_face + i, dst_level); + assert(ret == PIPE_OK); } + + svga_define_texture_level(dtex, dst_face, dst_level); } @@ -152,6 +136,7 @@ svga_resource_copy_region(struct pipe_context *pipe, dtex = svga_texture(dst_tex); if (src_tex->target == PIPE_TEXTURE_CUBE || + src_tex->target == PIPE_TEXTURE_2D_ARRAY || src_tex->target == PIPE_TEXTURE_1D_ARRAY) { src_face_layer = src_box->z; src_z = 0; @@ -163,6 +148,7 @@ svga_resource_copy_region(struct pipe_context *pipe, } if (dst_tex->target == PIPE_TEXTURE_CUBE || + dst_tex->target == PIPE_TEXTURE_2D_ARRAY || dst_tex->target == PIPE_TEXTURE_1D_ARRAY) { dst_face_layer = dstz; dst_z = 0; |