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authorFrancisco Jerez <[email protected]>2015-08-17 02:05:43 +0300
committerFrancisco Jerez <[email protected]>2015-08-20 12:26:54 +0300
commit6c161405dc191f3d4083a48dfc033d4401b8055a (patch)
treedac5cd60db3d54bc14a6e2c625eaf51b4c63dd1b
parent86a64dfccfd3e98befa1e58f1a252cf993e5b680 (diff)
mesa: Refuse to bind image uniforms using glUniform in GLES.
The GLES 3.1 spec removed support for updating the image unit bound to an image uniform using glUniform1i() calls. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/uniform_query.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 036530e91b6..988ec764137 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -677,9 +677,11 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
match = (basicType != GLSL_TYPE_DOUBLE);
break;
case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
match = (basicType == GLSL_TYPE_INT);
break;
+ case GLSL_TYPE_IMAGE:
+ match = (basicType == GLSL_TYPE_INT && _mesa_is_desktop_gl(ctx));
+ break;
default:
match = (basicType == uni->type->base_type);
break;