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authorBryan Cain <[email protected]>2011-07-10 17:17:38 -0500
committerBryan Cain <[email protected]>2011-08-01 17:59:09 -0500
commit5f0b4b0e9d376f9ec1cb5ae08c36052f4f51ac37 (patch)
tree93e06983f82ac8a4300c7387191dc8dc5a27a15c
parentc0dcab2882a4731dccd363a40c3ebcabc88b9c5d (diff)
st/mesa, glsl_to_tgsi: support glBitmap with a GLSL fragment shader active
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c35
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp73
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.h3
3 files changed, 105 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 49b196032b9..f0750b518ad 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -172,6 +172,23 @@ make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
}
+static struct gl_program *
+make_bitmap_fragment_program_glsl(struct st_context *st,
+ struct st_fragment_program *orig,
+ GLuint samplerIndex)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fragment_program *fp = (struct st_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+ if (!fp)
+ return NULL;
+
+ get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
+ return &fp->Base.Base;
+}
+
+
static int
find_free_bit(uint bitfield)
{
@@ -199,6 +216,7 @@ st_make_bitmap_fragment_program(struct st_context *st,
GLuint *bitmap_sampler)
{
struct st_fragment_program *bitmap_prog;
+ struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
struct gl_program *newProg;
uint sampler;
@@ -207,13 +225,18 @@ st_make_bitmap_fragment_program(struct st_context *st,
* with the bitmap sampler/kill instructions.
*/
sampler = find_free_bit(fpIn->Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
+
+ if (stfpIn->glsl_to_tgsi)
+ newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
+ else {
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
- newProg = _mesa_combine_programs(st->ctx,
- &bitmap_prog->Base.Base,
- &fpIn->Base);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
+ }
#if 0
{
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index ae0c92f5f13..74f15087947 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -3620,6 +3620,79 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
fp->glsl_to_tgsi = v;
}
+/**
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
+ *
+ * Based on make_bitmap_fragment_program in st_cb_bitmap.c.
+ */
+extern "C" void
+get_bitmap_visitor(struct st_fragment_program *fp,
+ glsl_to_tgsi_visitor *original, int samplerIndex)
+{
+ glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
+ struct st_context *st = st_context(original->ctx);
+ struct gl_program *prog = &fp->Base.Base;
+ st_src_reg coord, src0;
+ st_dst_reg dst0;
+ glsl_to_tgsi_instruction *inst;
+
+ /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
+ v->ctx = original->ctx;
+ v->prog = prog;
+ v->glsl_version = original->glsl_version;
+ v->options = original->options;
+ v->next_temp = original->next_temp;
+ v->num_address_regs = original->num_address_regs;
+ v->samplers_used = prog->SamplersUsed = original->samplers_used;
+ v->indirect_addr_temps = original->indirect_addr_temps;
+ v->indirect_addr_consts = original->indirect_addr_consts;
+
+ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
+ coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+ src0 = v->get_temp(glsl_type::vec4_type);
+ dst0 = st_dst_reg(src0);
+ inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
+ inst->sampler = samplerIndex;
+ inst->tex_target = TEXTURE_2D_INDEX;
+
+ prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0);
+ prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */
+ v->samplers_used |= (1 << samplerIndex);
+
+ /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
+ src0.negate = NEGATE_XYZW;
+ if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
+ src0.swizzle = SWIZZLE_XXXX;
+ inst = v->emit(NULL, TGSI_OPCODE_KIL, undef_dst, src0);
+
+ /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
+ * new visitor. */
+ foreach_iter(exec_list_iterator, iter, original->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ st_src_reg src_regs[3];
+
+ if (inst->dst.file == PROGRAM_OUTPUT)
+ prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
+
+ for (int i=0; i<3; i++) {
+ src_regs[i] = inst->src[i];
+ if (src_regs[i].file == PROGRAM_INPUT)
+ prog->InputsRead |= (1 << src_regs[i].index);
+ }
+
+ v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ }
+
+ /* Make modifications to fragment program info. */
+ prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
+ prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
+ prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
+ count_resources(v, prog);
+ fp->glsl_to_tgsi = v;
+}
+
/* ------------------------- TGSI conversion stuff -------------------------- */
struct label {
unsigned branch_target;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.h b/src/mesa/state_tracker/st_glsl_to_tgsi.h
index 7884a9feb71..d877471785d 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.h
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.h
@@ -55,6 +55,9 @@ void free_glsl_to_tgsi_visitor(struct glsl_to_tgsi_visitor *v);
void get_pixel_transfer_visitor(struct st_fragment_program *fp,
struct glsl_to_tgsi_visitor *original,
int scale_and_bias, int pixel_maps);
+void get_bitmap_visitor(struct st_fragment_program *fp,
+ struct glsl_to_tgsi_visitor *original,
+ int samplerIndex);
struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);