diff options
author | Jason Ekstrand <[email protected]> | 2017-03-31 15:21:04 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-04-04 18:33:52 -0700 |
commit | 5d1ba2cb04f58b0c887304f0b8adda0b5623a710 (patch) | |
tree | 259fb0ed409047d46de524edb1dc1432450f3d8b | |
parent | c964f0e485dc8cb901a54bf40f1d69f503ac0a0a (diff) |
anv/blorp: Align vertex buffers to 64B
This fixes issues seen when adding support for full 48-bit addresses.
The 48-bit addresses themselves have nothing to do with it other than
that it caused the kernel to place buffers slightly differently so they
interacted differently with the caches.
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "13.0 17.0" <[email protected]>
-rw-r--r-- | src/intel/vulkan/genX_blorp_exec.c | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_blorp_exec.c b/src/intel/vulkan/genX_blorp_exec.c index 1d07fd7b5ea..7f22b677ea6 100644 --- a/src/intel/vulkan/genX_blorp_exec.c +++ b/src/intel/vulkan/genX_blorp_exec.c @@ -115,8 +115,21 @@ blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size, struct blorp_address *addr) { struct anv_cmd_buffer *cmd_buffer = batch->driver_batch; + + /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS: + * + * "The VF cache needs to be invalidated before binding and then using + * Vertex Buffers that overlap with any previously bound Vertex Buffer + * (at a 64B granularity) since the last invalidation. A VF cache + * invalidate is performed by setting the "VF Cache Invalidation Enable" + * bit in PIPE_CONTROL." + * + * This restriction first appears in the Skylake PRM but the internal docs + * also list it as being an issue on Broadwell. In order to avoid this + * problem, we align all vertex buffer allocations to 64 bytes. + */ struct anv_state vb_state = - anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16); + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 64); *addr = (struct blorp_address) { .buffer = &cmd_buffer->device->dynamic_state_block_pool.bo, |