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authorDave Airlie <[email protected]>2009-10-31 15:48:59 +1000
committerDave Airlie <[email protected]>2009-10-31 15:50:12 +1000
commit5cf7c8e2d58a877bfc786f866d4e0d363ddd22aa (patch)
tree7be8dfe4258dc1cfdf2964349ddd64f3cec6b192
parent5e9f97f0eae5519b7273f0e17000b9d5152f3274 (diff)
radeon: use _mesa_get_current_tex_unit
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 0fd9a138d6c..d6e8d4984a6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -661,7 +661,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_
rmesa = pDRICtx->driverPrivate;
rfb = dPriv->driverPrivate;
- texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(radeon->glCtx);
texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);