diff options
author | Nicolai Hähnle <[email protected]> | 2016-01-16 15:15:13 -0500 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2016-02-03 14:10:35 +0100 |
commit | 4a448a63adbbece1d9bddacd9428aad7cc68a628 (patch) | |
tree | 4209d653a6654b7d1e40b4f5bad20d2fc9d35991 | |
parent | 6af6d7b08af5d14b7a5848c87c01ae3c711c7963 (diff) |
st/mesa: use the correct address generation functions in st_TexSubImage blit
We need to tell the address generation functions about the dimensionality of
the texture to correctly implement the part of Section 3.8.1 (Texture Image
Specification) of the OpenGL 2.1 specification which says:
"For the purposes of decoding the texture image, TexImage2D is
equivalent to calling TexImage3D with corresponding arguments
and depth of 1, except that
...
* UNPACK SKIP IMAGES is ignored."
Fixes a low impact bug that was found by chance while browsing the spec and
extending piglit tests.
Cc: "11.0 11.1" <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 0ceb37027e1..0e3a030fd6f 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -849,18 +849,18 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, /* 1D array textures. * We need to convert gallium coords to GL coords. */ - GLvoid *src = _mesa_image_address3d(unpack, pixels, + GLvoid *src = _mesa_image_address2d(unpack, pixels, width, depth, format, - type, 0, slice, 0); + type, slice, 0); memcpy(map, src, bytesPerRow); } else { ubyte *slice_map = map; for (row = 0; row < (unsigned) height; row++) { - GLvoid *src = _mesa_image_address3d(unpack, pixels, - width, height, format, - type, slice, row, 0); + GLvoid *src = _mesa_image_address(dims, unpack, pixels, + width, height, format, + type, slice, row, 0); memcpy(slice_map, src, bytesPerRow); slice_map += transfer->stride; } |