diff options
author | Dave Airlie <[email protected]> | 2017-05-02 15:29:28 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-05-03 06:31:20 +1000 |
commit | 3c730639740f9b1243e95d06e6608cb54649be9a (patch) | |
tree | e995659a6f3a42bd3a740879407bc2e73a995e14 | |
parent | b539335e50b355854202c4b1b42aa4ddbe9289fa (diff) |
radv: fix stencil only clears.
If we are clearing stencil only, we still need to provide a
a valid Z output from the vertex shader, we can't rely
on the depth clear value having any meaning, as we use this
for the position output, and it could get clipped, so we
don't end up clearing anything.
Fixes:
dEQP-VK.renderpass.simple.stencil
since I added S8 support.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_meta_clear.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 190af651a1a..2fa50cf0b5d 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -672,6 +672,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer, VK_IMAGE_ASPECT_STENCIL_BIT)); assert(pass_att != VK_ATTACHMENT_UNUSED); + if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) + clear_value.depth = 1.0f; + const struct depthstencil_clear_vattrs vertex_data[3] = { { .depth_clear = clear_value.depth, |