diff options
author | Ilia Mirkin <[email protected]> | 2017-07-03 17:08:12 -0400 |
---|---|---|
committer | Andres Gomez <[email protected]> | 2017-07-12 19:32:08 +0300 |
commit | 2711a13a4fca238d0647558905f98e7f1170b67d (patch) | |
tree | 04c7c2a8e75954c4ab15a680f5fec9bab15509a7 | |
parent | 9b4970b0354ae8fc9fdd64d18a46551ab0727d0c (diff) |
glsl: check if any of the named builtins are available first
_mesa_glsl_has_builtin_function is used to determine whether any variant
of a builtin are available, for the purpose of enforcing the GLSL ES
3.00+ rule that overloads or overrides of builtins are disallowed.
However the builtin_builder contains information on all builtins,
irrespective of parse state, or versions, or extension enablement. As a
result we would say that a builtin existed even if it was not actually
available.
To resolve this, first check if at least one signature is available for
a builtin before returning true.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Reviewed-by: Timothy Arceri <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
(cherry picked from commit 880f21f55d579fe2183255d031c23343da30f69e)
[Andres Gomez: resolve trivial conflicts]
Signed-off-by: Andres Gomez <[email protected]>
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 13 | ||||
-rw-r--r-- | src/compiler/glsl/builtin_functions.h | 3 |
3 files changed, 14 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 9ea37f4cf62..a9c0d0569da 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -5661,7 +5661,7 @@ ast_function::hir(exec_list *instructions, if (state->es_shader && state->language_version >= 300) { /* Local shader has no exact candidates; check the built-ins. */ _mesa_glsl_initialize_builtin_functions(); - if (_mesa_glsl_has_builtin_function(name)) { + if (_mesa_glsl_has_builtin_function(state, name)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "A shader cannot redefine or overload built-in " diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 5d62d9f8ee9..92e7ea0da02 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -6121,14 +6121,23 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, } bool -_mesa_glsl_has_builtin_function(const char *name) +_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char *name) { ir_function *f; + bool ret = false; mtx_lock(&builtins_lock); f = builtins.shader->symbols->get_function(name); + if (f != NULL) { + foreach_in_list(ir_function_signature, sig, &f->signatures) { + if (sig->is_builtin_available(state)) { + ret = true; + break; + } + } + } mtx_unlock(&builtins_lock); - return f != NULL; + return ret; } gl_shader * diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h index 14a52b94027..2053c82b745 100644 --- a/src/compiler/glsl/builtin_functions.h +++ b/src/compiler/glsl/builtin_functions.h @@ -32,7 +32,8 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters); extern bool -_mesa_glsl_has_builtin_function(const char *name); +_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, + const char *name); extern gl_shader * _mesa_glsl_get_builtin_function_shader(void); |