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authorBrian Paul <[email protected]>2016-01-11 18:22:50 -0700
committerBrian Paul <[email protected]>2016-01-13 08:01:56 -0700
commit235a2995345f330b1af0ac9d11a22343d5934356 (patch)
tree9cbf93a47d3bf5a65c8687cf52947778cfea1357
parent2065ffb4cfc8e607d0a84ed85a04f9bb43ad79cc (diff)
st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()
I added this code right at the end, and got it wrong. Only used by the WGL_ARB_render_texture code. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_copytex.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_copytex.c b/src/mesa/state_tracker/st_copytex.c
index d246d8b6a71..4e0fd790d43 100644
--- a/src/mesa/state_tracker/st_copytex.c
+++ b/src/mesa/state_tracker/st_copytex.c
@@ -59,7 +59,7 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
_mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
/* Read from the winsys buffer */
- _mesa_BindFramebuffer(GL_READ_BUFFER, 0);
+ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
_mesa_ReadBuffer(srcBuffer);
/* copy image from pbuffer to texture */
@@ -136,5 +136,5 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
/* restore readbuffer */
_mesa_ReadBuffer(readBufSave);
- _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave);
+ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
}