diff options
author | Laura Ekstrand <[email protected]> | 2015-03-04 10:49:55 -0800 |
---|---|---|
committer | Laura Ekstrand <[email protected]> | 2015-03-09 13:33:53 -0700 |
commit | 1ee000a0b6737d6c140d4f07b6044908b8ebfdc7 (patch) | |
tree | 5b07bee91ca4d546b14a9bbe3384fd9339e99d98 | |
parent | c939231e7223510408a446400ad23b8b5ce2922e (diff) |
main: _mesa_cube_level_complete checks NumLayers.
_mesa_cube_level_complete now verifies that a cube map texture object actually
has six texture images before proceeding.
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mesa/main/texobj.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index e018ab9103c..a99b108d35f 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -879,6 +879,10 @@ _mesa_cube_level_complete(const struct gl_texture_object *texObj, if (texObj->Target != GL_TEXTURE_CUBE_MAP) return GL_FALSE; + /* Make sure we have enough image planes for a cube map. */ + if (texObj->NumLayers < 6) + return GL_FALSE; + if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) return GL_FALSE; |