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authorIago Toral Quiroga <[email protected]>2015-12-18 10:17:59 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2015-12-22 12:38:48 +0100
commit1a95b87dad341e73e355b244a275d9b4d60537af (patch)
treea11d3240d3a963fa4aa1f68dfd8f0e419bb15a18
parent57f7c85dcf8ca8b47b71076fb70d9242aec00588 (diff)
mesa: Add a _mesa_active_fragment_shader_has_side_effects helper
Some drivers can disable the FS unit if there is nothing in the shader code that writes to an output (i.e. color, depth, etc). Right now, mesa has a function to check for atomic buffers and the i965 driver also checks for images. Refactor this logic into a generic function that we can use for any source of side effects in a fragment shader. Suggested by Jason. v2: - Use '_Shader', as suggested by Tapani, to fix the following CTS test: ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2 Reviewed-by: Francisco Jerez <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/gen7_wm_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/gen8_ps_state.c3
-rw-r--r--src/mesa/main/mtypes.h15
3 files changed, 14 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
index 06d5e65786b..a6d1028dca1 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
@@ -77,13 +77,9 @@ upload_wm_state(struct brw_context *brw)
dw1 |= GEN7_WM_KILL_ENABLE;
}
- if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) {
- dw1 |= GEN7_WM_DISPATCH_ENABLE;
- }
-
/* _NEW_BUFFERS | _NEW_COLOR */
if (brw_color_buffer_write_enabled(brw) || writes_depth ||
- prog_data->base.nr_image_params ||
+ _mesa_active_fragment_shader_has_side_effects(&brw->ctx) ||
dw1 & GEN7_WM_KILL_ENABLE) {
dw1 |= GEN7_WM_DISPATCH_ENABLE;
}
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index 945f7106e3d..3cc8c68e132 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -90,8 +90,7 @@ gen8_upload_ps_extra(struct brw_context *brw,
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
*/
- if ((_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ||
- prog_data->base.nr_image_params) &&
+ if (_mesa_active_fragment_shader_has_side_effects(&brw->ctx) &&
!brw_color_buffer_write_enabled(brw))
dw1 |= GEN8_PSX_SHADER_HAS_UAV;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 707ebb9872a..c57ec0cd0d0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4535,11 +4535,20 @@ enum _debug
DEBUG_INCOMPLETE_FBO = (1 << 3)
};
+/**
+ * Checks if the active fragment shader program can have side effects due
+ * to use of things like atomic buffers or images
+ */
static inline bool
-_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx)
+_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx)
{
- return ctx->Shader._CurrentFragmentProgram != NULL &&
- ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->NumAtomicBuffers > 0;
+ const struct gl_shader *sh;
+
+ if (!ctx->_Shader->_CurrentFragmentProgram)
+ return false;
+
+ sh = ctx->_Shader->_CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ return sh->NumAtomicBuffers > 0 || sh->NumImages > 0;
}
#ifdef __cplusplus