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authorMarek Olšák <[email protected]>2017-02-23 00:20:17 +0100
committerMarek Olšák <[email protected]>2017-02-25 00:03:09 +0100
commit1a36bea44594d02bd96e2961f62f5d432c62d52a (patch)
treed6e0c62a6ec2dc41b52559400ec28f4d1eaaf7ec
parentd17b8d08a3e51df7ff218adf54600b34fa015a4f (diff)
st/mesa: don't check st->vp in update_clip
The clip state is updated before VS, so it can be NULL for the first draw call. Just remove the unnecessary dependency on st->vp. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_clip.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c
index 9d2870fa3f5..0df7985c09d 100644
--- a/src/mesa/state_tracker/st_atom_clip.c
+++ b/src/mesa/state_tracker/st_atom_clip.c
@@ -51,10 +51,8 @@ static void update_clip( struct st_context *st )
/* if we have a vertex shader that writes clip vertex we need to pass
the pre-projection transformed coordinates into the driver. */
- if (st->vp) {
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
- use_eye = TRUE;
- }
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
+ use_eye = TRUE;
/* _ClipUserPlane = _NEW_TRANSFORM | _NEW_PROJECTION
* EyeUserPlane = _NEW_TRANSFORM