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authorChris Forbes <[email protected]>2014-04-27 16:49:18 +1200
committerChris Forbes <[email protected]>2014-04-27 21:37:23 +1200
commit151a20dcd42c0973275479609470c2b616b3faa9 (patch)
treea865508a1cfe4b68b8b9f9bc5aa3e486ff5cfbbf
parente88644c1f2ab42515187062a64c70f6634dfa2fd (diff)
glsl: fix spelling of derived
Signed-off-by: Chris Forbes <[email protected]>
-rw-r--r--src/glsl/glsl_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index ae3829f30e0..dca5492ac06 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -180,7 +180,7 @@ struct glsl_type {
/**@}*/
/**
- * For numeric and boolean derrived types returns the basic scalar type
+ * For numeric and boolean derived types returns the basic scalar type
*
* If the type is a numeric or boolean scalar, vector, or matrix type,
* this function gets the scalar type of the individual components. For